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Showing content with the highest reputation on 2023-11-04 in all areas

  1. @wowgetoffyourcellphone@implodedok I found discussion from other Invision Community forum system administrators about how they're fighting spam. I like the idea of enabling content moderation for the first 1 or first 3 posts for all new users. Some admins said that it stopped nearly all of the spam posts. Also, check out the paid cleartalk module. And, there are additional tips, even how to try to prevent spam in profiles. https://invisioncommunity.com/forums/topic/473832-spam/#comment-2941687 https://invisioncommunity.com/forums/topic/474133-spam-attack-suggestions-to-slow-them-down/#comment-2943826 https://invisioncommunity.com/forums/topic/474157-site-being-overun-by-spammers/#comment-2956370 https://invisioncommunity.com/forums/topic/471215-spam-prevention-question/?do=findComment&comment=2952673 Let's do more than what we have done so far, please. wowgetoffyourcellphone said in IRC today that we are getting 20 spam posts per day. He's getting frustrated and asking about changing our forum software. I said that changing the forum software would be a big task, and we should carry out the measures available to us with the existing Invision Community forum software and compatible modules.
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  2. The problem is not with Blender. The PSA and PMD format ignore all scaling parameters (other than maybe units) usually you have to apply scale (ctrl + A) depending on whether you do it on meshes and armatures results may vary. Generally speaking exporting scaled animations usually results in bad things. The docs about exporting recommend avoiding it. Now in theory you can still do it carefully. For your scaled mesh you have to reexport every single animation as it if it was a new object. So for bipeds that means exporting 200 files probably. It's somewhat easy to make a python script to automate it, but there might be some constraints that do not work between anims.
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  3. I don't think that community-mod completely fixes the problem. It does prevent the problem from happening again after it's fixed, but it doesn't correct a flawed matchsettings.mp.json file. Any person with the problem with infinite loop during map generation (caused by hero garrison plus regicide mode being enable), or maybe only the person who hosts, needs to follow the workaround steps in comment 3 of the bug report linked here in order to remove a flawed matchsettings.mp.json file. Also, don't assume that every problem when connecting is caused by the hero garrison+regicide bug. Please tell us more information about the symptoms, especially a screenshot of the hoster's screen or logs from the hoster. Does the problem happen regardless of who hosts? Without knowing more information about the symptoms, such as specific error messages, I can only guess what other causes of those symptoms would be. One idea is networking problems. If it is actually caused by networking problems then read the FAQ answer about the UDP port 20595 error.
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  4. Athens' Stable https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/65
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  5. Hello everyone, It is with great sadness and a little relief that I am announcing my retirement as project leader of both 0 A.D.: Empires Ascendant and Wildfire Games. It has been an awesome 12 years and 8 months, with its ups and downs. Making it to the team will remain one of my greatest achievements ever. After 6 years of 3D art struggles, getting the chance to join the team was unexpected (and, to this day one of my proudest moments), and two years later to be offered the leader job came even more as a surprise. It has been an incredible opportunity to be the leader of such a project. I would not have met half of the awesome people I met if it were not for it, and I would certainly have not have had the opportunities to go to the places I went if it were not for it. I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve. Being able to spread the word about the game around the world has been an honor, and I hope the game will continue to shine at events. Recently, I had less and less energy and motivation to give to 0 A.D. The delay followed by the cancelling of A27 was no exception; I simply could not give the same energy I gave for the previous ones. The lobby became a source of permanent mental load and anxiety, first because of it is lack of moderation, then because of it started becoming moderated, and now because mods splat the community even more and the cheating is rampant. And it went downhill from there, as I started the longest break I ever took from 0 A.D. Those of you that know me know I was not really far, but I was simply not there. On the development side, I cannot seem to find any fun anymore. Everything feels more like duty than an actual desire, which can only work for so long until it breaks. The learning curve is just simply not worth the burnouts anymore. There are so many things I wanted to add to 0 A.D to showcase the true potential of the engine, as it is just immense, look at all the mods have done, look at all the thing people learnt about history, programming, art, bugs.. But I don't feel I can carry that vision anymore. I believe it is time for a change. I am therefore, effective immediately, quitting my functions as programmer, artist, video editor, documentation manager, translator, human resources, moderator, social media manager, public relations, system administrator, mod signer and modder, (all my mods can be considered archived until further notice). It is the only way for me to ever move on. I cannot just keep doing one thing for 0 A.D., unless I get a clean break I will continue feeling everything not covered by someone is on my shoulders, and it is a weight too big for a single person. I would like to thank everyone that made some or the whole journey with me, I will miss you all very much. I hope we shall meet again. I would also like to thank all the players that took action in the balancing department it has not been an easy task. I do not have ideas for the person who can or will replace me, nor do I know whether I should be replaced by a single person. I will leave it for the remaining people to decide what kind of leadership model they want to go for from now on. As for what I'll do next I do not know yet, but I've been working on Godot tools to import 0 A.D. assets and it's been fun, so I might continue that. I'm still working with Activ' Design this year as well. tldr; So long and thank you for the fish. May Wildfire Games and 0 A.D: Empires Ascendant live a long and healthy life after I am gone. Best regards, Stan
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