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Showing content with the highest reputation on 2023-09-01 in all areas

  1. I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/the-future14 Future plans for Hyrule Conquest, among other things. Posted by The_Undying_Nephalim on Aug 31st, 2023 It looks like the last release of Hyrule Conquest ended up being mostly stable. A few minor bugs are still floating around, which I will try and patch when time permits. For the last several months I have stated that I wished to back away from Hyrule Conquest to focus on other projects, so does this mean Hyrule Conquest is at an end? Future Plans Through some convincing from a few fans of mine, I do not think I will be leaving Hyrule Conquest permanently as I planned. 0.15 and its patch will not be the final version of this game. Despite that, there are going to be a lot of changes as to how I go about working on Hyrule Conquest from this point on. I will try to sum them all up into bullet points: - I still will probably be taking some kind of hiatus from this project. I really need a break. - Star Fox Event Horizon is my priority and for the foreseeable future it will always come first. - Due to my focus on Star Fox, Hyrule Conquest will be treated as a "free time" project. Updates will not be as frequent as they have been for the last decade. As such, I suggest being careful with becoming or staying a patron has you may go half a year without any kind of releases. - For years I have divided up Hyrule Conquest into chunks to work on sequentially, usually in the form of doing pairs of factions at a time. I will be abandoning this approach and will instead work on whatever my current whim is. This will likely result in a much more haphazard sense of progress. - There is no longer any intent to make any kind of campaign or story mode. The time needed to do this is absolutely insane, and I simply cannot invest the time needed while working on other projects. For the foreseeable future, this will just be a Skirmish/Multiplayer only mod. Considering this was already the priority before I decided to step away from the project, nothing will change in the short term. I do want to take a little extra time here to thank all of the fans, patrons, and players who have supported this project over the years. About half a decade ago, Hyrule Conquest had thousands of downloads monthly and a very nice active multiplayer community in the hundreds. While those numbers have declined greatly in the last few years, that is more than I could have ever hoped for when I started back in 2011. I appreciate that there are many people who took interest in my strange and unorthodox depiction of the Zelda universe. It is a shame that this project never actually caught on with the general Zelda fandom in the same way that Star Fox Event Horizon has, but ultimately having a dedicated and niche audience is still a great thing, and it's worth at least saying thank you for that.
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  2. To be honest, I don’t see how a strict set of standards for civ differentiation helps us. I think we need allow civ design to be creative, and then balance accordingly. If we design civs to have 1 unique tech equal in power to another civ’s, then it limits the creativity that can be applied to those techs.
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  3. The point is that 0 AD does not represent factions over a broad period of time. It is supposed to be a snapshot, and the Punic Wars represent a period where the Roman Republic was still fairly functional and the soldiers were still militias. I would endorse representing a Roman civilisation from a later point to be able to show Caesar conquering Gaul, but that would involve a functionally different Rome with a clear delineation between its civilian population and its military. The real question to ask is what can an onager do that other siege weapons in the game can't? I'll admit that it's cool, but having a redundant unit added to a roster is unnecessary noise that a player would have to deal with.
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  4. @MarcusAureliu#s May be you should take it to the Computer Service Center I usually get help from Service Center dudes after some bad incidence of me trying to be the nerd and fixing it myself. even though I know what to do! If it is a hardware related issue I avoid touching my PC. if it is cleaning parts better ask professionals handle it because they have more experience.
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  5. A system can become slow for a variety of reasons, and it may require some troubleshooting to identify the specific cause. Here are some common reasons why a system might be slow and steps you can take to address them: Insufficient Hardware Resources: Low RAM: If your system has insufficient RAM (Random Access Memory), it can slow down when running memory-intensive applications. Consider upgrading your RAM if possible. CPU Limitations: An older or less powerful CPU might struggle with modern software and tasks. Upgrading your CPU or getting a more powerful computer might be necessary. Software Issues: Too Many Background Processes: Check for unnecessary background processes or applications running. Close applications you're not actively using to free up system resources. Software Bloat: Over time, the accumulation of software, especially if it includes unnecessary startup programs, can slow down your system. Uninstall or disable unused or unnecessary software. Malware and Viruses: Malware and viruses can consume system resources and slow down your computer. Run a thorough antivirus and antimalware scan to remove any threats. Disk Drive Problems: HDD vs. SSD: If you're using a traditional hard disk drive (HDD), switching to a solid-state drive (SSD) can significantly improve system speed. HDDs are slower, especially for tasks like booting up the OS and loading applications. Fragmentation: Regularly defragmenting your HDD can help improve its performance. Outdated or Incompatible Drivers: Ensure that your system has up-to-date drivers for all hardware components, especially the graphics card and chipset drivers. Overheating: If your CPU or GPU is overheating, it can lead to throttling and reduced performance. Ensure that your system is adequately cooled and free from dust. Operating System Issues: Software Updates: Ensure that your operating system is up-to-date with the latest updates and patches. Reinstall the OS: As a last resort, you may consider reinstalling the operating system. This can help if there are deep-seated software issues. Storage Capacity: Low disk space on your system drive (usually the C: drive) can slow down your computer. Free up space by deleting unnecessary files or moving them to an external drive. Network Issues: A slow internet connection can make it seem like your whole system is slow, especially for online activities. Check your network connection speed. Background Services: Some services and processes may run in the background and consume system resources. You can manage these through the Windows Task Manager or a similar utility on your operating system. Hardware Faults: If your hardware is failing, it can cause performance issues. Check for any hardware diagnostics or error messages that may indicate a problem. Multitasking: Running too many applications simultaneously can overwhelm your system's resources. Try closing unnecessary applications when you don't need them. Start by identifying the most likely causes based on your system's symptoms, and then take appropriate steps to address them. If you're not comfortable troubleshooting on your own, consider seeking assistance from a professional or a knowledgeable friend who can help diagnose and fix the issue.
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  6. Thank you for providing detailed information about your computer. Based on the provided logs, here are some potential reasons why your computer might be running slowly: Operating System: You are running Windows 11, which can be demanding on system resources. Ensure that your system meets the minimum hardware requirements for Windows 11. Hardware Specifications: Your system has an Intel Core i5-4210H CPU, 8 GB of RAM, and an NVIDIA GeForce 840M graphics card. While these components are decent, they may not be sufficient for running resource-intensive tasks smoothly. Consider upgrading your RAM and, if possible, your CPU for better performance. Video Driver: Make sure your NVIDIA video drivers are up-to-date. Outdated or incompatible drivers can cause performance issues. Background Processes: Check for unnecessary background processes and applications that might be consuming system resources. You can open the Task Manager (Ctrl+Shift+Esc) to view running processes and end any that are unnecessary. Disk Usage: High disk usage can slow down your computer. Ensure that you have enough free disk space on your hard drive. Consider using Windows' built-in disk cleanup tool to remove temporary files and free up space. Malware and Viruses: Perform a full system scan with a reputable antivirus program to rule out malware or viruses that could be causing performance issues. Startup Programs: Disable unnecessary startup programs. Many applications start with Windows, consuming resources. You can manage startup programs in the Task Manager or the System Configuration utility (msconfig). Graphics Settings: Lowering the resolution and graphics settings in games or resource-intensive applications can improve performance. Driver Updates: Ensure that all drivers, including chipset and network drivers, are up-to-date. BIOS Update: Check if there's a BIOS update available for your motherboard. Sometimes, BIOS updates can improve system stability and performance. Temperature: Overheating can cause performance throttling. Make sure your laptop is adequately cooled and clean from dust. Memory Configuration: It appears you have two memory modules. Ensure they are properly seated and recognized by the system. Misconfigured or faulty RAM can cause slowdowns. Background Services: Review and disable unnecessary Windows services that might be running in the background. SSD Upgrade: If your laptop doesn't already have an SSD, consider upgrading to one. SSDs provide a significant boost in performance compared to traditional HDDs. Software Bloat: Over time, software can accumulate on your computer. Uninstall programs and applications that you no longer use. Try these steps one by one and monitor your computer's performance after each change. This should help you identify and address the specific issue causing your computer to run slowly.
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  7. I made a 'han diplomacy' tech for the xiongnu that follows this approach. On the standard, I pretty much agree for the most part, but I feel like even if we set one, we would probably start to stray from it since the civs have different unit availability and playstyles. For example it kind of makes sense to give the spartans 3 unique technologies since they have such a simple unit roster.
    1 point
  8. I like all of this differentiation (example: https://code.wildfiregames.com/D5112 ), but I wish a standard had been set first. For example: 1 general civ bonus (like faster training, stronger buildings, etc. the faster buildings for the Celtic civs comes to mind, or the free walls for the Iberians) 1 team bonus 1 new Forge tech 1 new Civic Center tech 1 new Fortress tech 1 new Barracks or Stable tech 1 new economic tech (at either the market, storehouse, or farmstead; the Harvester tech for the Gauls is a current example here) 1 new tech anywhere (so, a naval tech at the Dock for the Athenians, etc.) 1 new building (a Vineyard or Stoa for the Athenians, a Helot Training Ground for Spartans, etc.); this can be substituted by beefing up one of their current buildings in some way (maybe the Iberian Fortress can upgrade to a Citadel; the Han CC is a good example of this) Remove 1-2 standard techs from each civ (so maybe Athens gets 1 less farming tech, Persians don't get the barracks health tech, etc.) 1 potential "game changer" bonus: The Marian Reforms for the Romans comes to mind. Not every civ should need this, but maybe 3 or 4 of them should have something on this level, not just the Romans. Maybe the Macedonians can choose between Argead or Antogonid dynasties. Maybe the Han can choose Western or Eastern Han. Just spitballing here.
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