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Showing content with the highest reputation on 2023-07-04 in all areas

  1. Look like you currently have "compo mode" setting. UI: In this (not default) mode, the % (on your picture, 5 for females) doesn't reset if you toggle (∞) the unit. Trainer: (on your picture) Will still work like you would expect: Train females, until further input from you. Example of how to use: Say you start the game and want to switch all production to slingers (either to defend a rush or to lead a assault on some woodline). Simply toggle-on slinger. Once done (you have sufficient amount of slingers) you can toggle off and it will resume the composition training. If you reset to the default mode in settings "spam mode" (We need to find better settings name lol): Then you will either see only ∞ or the %, And the value will be forgotten when you toggle-on a unit. Default settings, you will only see XX% or ∞ But more clicks if you like to change trainer inputs often. Maximum batch size can be found in the trainer context menu along the reserves. Here 12. Can change value with mouse-wheel.
    2 points
  2. Sorry @seeh I don't think proGUI is causing this.
    1 point
  3. If there is time for other balancing related things, would people consider it worthwhile to do a melee/ranged rebalance? I have a pretty good version already in gitlab: https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...melee_buff?from_project_id=36954588&straight=false It has been play-tested some, but its hard to conclude much. I think it would be refreshing to bring the ranged meta to a close. The only downside would be that we need plenty of willing playtesters, which has been very difficult to get organized on the release candidate.
    1 point
  4. In the City phase Carthagians can build a special dock in which ships can hide.
    1 point
  5. Trade routes produce resources out of thin air. Also, players might pause a game, go to work, then come back and resume playing the game.
    1 point
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