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Showing content with the highest reputation on 2019-10-07 in all areas

  1. Currently, it can be a little annoying to get a mesh from the game in Blender, especially when it has a lot of props. So I created this little blender addon for blender 2.8 What it does is it loads all the files used by the actor recursively (it picks random variants like the game does) and place all objects on their respective prop points using constraints. (Do not forget to disable constraints before exporting, else you might get into trouble) It also assign a diffuse, norm and spec material to the object @Syn I believe this will be way better than the explanation I gave you by e-mail, as it's a one click business @Alexandermb @LordGood @Enrique @Trinketos @The Undying Nephalim I believe you only use blender as a proxy, but it might be helpful for you as well. Here is an example with a model with a lot of props You can test it here https://github.com/StanleySweet/blender_pyrogenesis_importer/releases/download/1.3.6/io_scene_pyrogenesis.zip EDIT: Textures are assigned in the link above. EDIT2: The importer may edit files, to remove materials, effects or images that might have broken the import otherwise EDIT3: Update version.
    3 points
  2. For melee Cavs if I'm generous enough. The Wedge is the Syntagma equivalent for Cavalry units. Edit: Seeing Camel Archers in a Wedge is like seeing Intantry Archers in a Syntagma - the formation doesn't match the purpose (nor does it make sense). The Wedge were used more as a "spear" that blasts through formations. And ranged Cavalry isn't designed to do that.
    1 point
  3. Well the engine supports visual damage ^^ It's just not done art wise As for windmills I guess historical accuracy is the issue
    1 point
  4. This game is basically on "Life Support" now. It actually makes me appreciate 0 A.D.'s move to Open Source.
    1 point
  5. OK. Done: D2362. A bit Offtopic: Is it intended units loose their helmet/cap and cape while carrying or gathering?
    1 point
  6. Well it doesn't hurt to clean them in case they would be full
    1 point
  7. First of all, I think everyone ought to read Xenophon's Anabasis (“The March of the Ten Thousand”) in translation; it is an eye-witness account providing valuable information on Greek, Persian, and Thracian warfare c. 400 BC and reads like a well-written adventure novel; Caesar's De Bello Gallico (“On the Gallic War”) is stylistically indebted to it. If one wants to read more classics, one could consider starting with Herodotus Histories, Thucydides Histories, Xenophon Hellenica (Xenophon's other works are worth reading too), and Polybius Histories, in that order. Mary Beard has written a number of books on Roman topics, combining up-to-date scholarship with accessible language; I see you already included two titles, but the others are worth a read as well, and they're affordable ($/£/€ 10-20 range); there is a list at https://en.wikipedia.org/wiki/Mary_Beard_(classicist)#Books Civilizations do not exist in isolation, they're all part of a continuum, therefore it's worth listing textbooks covering specific subjects extending far beyond our timeframe; (they typically provide lots of references as well). If you have access to a university library or can find a free download on the internet, I'd recommend: Lionel Casson Ships and Seamanship in the Ancient World (Princeton 1971) Sarah Iles Johnston (ed.) Religions of the Ancient World (Cambridge, MA 2004) Philip Sabin, Hans van Wees, Michael Whitby (eds.) The Cambridge History of Greek and Roman Warfare (Cambridge 2008) Furthermore, if one is interested in Bronze Age diplomacy in the Near East, read the Amarna letters (14th C BC).
    1 point
  8. You complain a lot, much more than I.
    1 point
  9. Oh sorry it's late ^^ @Imarok that should do the trick file.diff
    1 point
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