Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2017-02-19 in all areas

  1. I can't wait for the cavalry to be upgraded! For me, it was one of the major downside of the game, and though I initially liked this civilization,I've never been able to really enjoy playing with the persians because of the cavalry which I didn't quite like...So I can't wait for the new models! BTW you did a fantastic work with the infantry, Enrique! It's like a new game! The spartans and romans have never looked so proud and fearsome!
    2 points
  2. This should get you going: Athens: The owl has a longstanding association with Athena and Athenian silver coins almost always bore that mark. I think its a good choice. Persia: Their emblem appears to be a modified faravahar, a depiction of the Zoroastrian concept of spirit and represents good thoughts, words, and deeds. Macedon: Looks like the Vergina Sun, which is associated with Argead dynasty. Ptolemies: "Eagle of Zeus," see @Lion.Kanzen's post here. Carthage: Symbol of the goddess Tanit, minus the crescent moon. She was the patron goddess of Carthage. Seleucids: The anchor appears to be some dynastic propaganda story to link Seleucus I Nicator to divine origins (Apollo).
    2 points
  3. Hi, after playing 0ad for quite a while now I've noticed that a few units could do with some adjustments. 1)Spear Cavalry(citizens) These units are basically only good for molesting women and harassing small numbers of ranged units. They utterly fail in defending themselves vs their fellow skirmisher or sword counterparts, due to their extremely slow attack. While riding and fighting with a lance may be cumbersome, it still doesn't justify their snail-like attack. Light cavalry (their armour is minimal) are known for being fast(which they are) and for a reasonably fast attack due to the lack of cumbersome equipment like heavy weapons/armour. Currently these are the cavalry statisitics: Spear Cavalry Skirmisher Cavalry Sword Cavalry Attack: 6H(hack) 13P(pierce) /3.5s (seconds) 20P /1.25s 6.5H / 0.75s Armour: 4H 3P 15C(crush) 3H 1P 15C 4H 2P 15C Walk Speed: 22 17.5 20 Seeing that, spear cavalry has the best speed and armour but worst attack by far. Spear Cavalry shouldn't really be much faster than Sword Cavalry, since it is arguably harder to ride while carrying a lance than a sword. What i would suggest for this unit: 3seconds attack speed but 21 walk speed (currently they are already very efficient vs women due to speed, no need to make it much worse) 2)War dogs While we all agree that war dogs and kennels are a fine decoration in the Structure Tree, nobody ever really uses them. They are weak with a tiny vision range, they can't attack buildings (but somehow can attack siege, although it is hard to imagine a dog destroying a catapult) and they got a low attack bad armour combo. Also, kennels cost 200metal 50stone and 50 wood. Why do they cost so much metal?? War dogs were used by the Egyptians, Greeks, Persians, Sarmatians, Baganda, Alans, Slavs, Britons, and the Romans. Historically, they were formidable foes, useful for breaking enemy ranks to be followed up by an attack composing of other units. In my opinion, these hardly-ever used beasts could use a buff in armour and/or in attack. Also, kennel costs should maybe be 200 stone 50 metal and 50 wood instead. (Replay in which @Grugnas used war dogs in quantity but lost them almost instantly and causing few casualties is attached at the end of the post.) 3)Pikemen Pikemen, the weakest, slowest and most armoured units in the game. Amazingly, even the lumbering Siege Tower (would-be slowest unit) is faster than our slow friends here. Their champion version reaches a phenomenal speed of 7 (0.5 faster than Seige Tower and same speed as catapults or bolt-shooters). They have a hack attack of 1 and a pierce attack of 3 for every 2 seconds. Although their high armour makes them valuable "tank" units, they are too slow to be used in a battle in which maneuverability is needed. Due to their exceedingly low attack, even their 3x bonus vs. cavalry doesn't help them at all, cavalry (other than spear ones) can kill them easily. The difference between champion and citizen speed is just 1, while in other cases it is usually 3. What I would suggest is to make them as fast as catapults (7) and their champion kin to have a decent 9-10 speed, also to give them a 5x bonus vs cavalry (who they should rightfully skewer on those long pikes of theirs). Currently their slowness is extremely unrealistic I think. And finally... 4)Archer Elephants These units bear a great similarity to horse archers and have matching statistics in all but 1 point - speed. Horse archers have a speed of 17.5 while these are stuck at 8.5 (less than half) All through Alphas 18-21 these units have for sure never been used to much effect. They are slow(as mentioned above), bulky and low in armour (like horse archers). While I agree that their speed is realistic, I think this unit could use extra armour/attack/HP (note that their hp is 120) to compensate for it and to make some people decide to use them. 7_players_ffa.zip
    1 point
  4. 1 point
  5. The Briton is a bronze shield. https://en.m.wikipedia.org/wiki/Battersea_Shield
    1 point
  6. I created the Mauryan symbol which you might notice is a lotus flower - the national flower of India. It can be found in a few places on the Great Stupa commissioned by Emperor Ashoka of the Maurya Dynasty in the 3rd century BC.
    1 point
  7. Sparta: - MADNESS?? This is Sparta! Gauls: - I forgot to take my potion today. Romans: - I'll feed you to the lions Persia - One King to rule them all
    1 point
  8. Tried talking about the Counter System... ended up saying why the game is still in Alpha. And that camel wanted to have an archer on his back just so he could be mentioned (I only paid attention to him once).
    1 point
  9. Formations, along with citizen-soldiers, are going to be what really sets 0 A.D. apart from AoE2.
    1 point
  10. Interesting discussion. I also think there is still room for fleshing out the game a little more (especially economically). There should be a little more focus on strategy vs tactics. There should always be more than 1 viable way of attaining dominance (diplomatic and economy, as opposed to only naked military aggression). I also like the idea of trees regenerating. But it might spoil the balance. For longer games though, I think it makes a lot of sense. @Servo You are not the only one who plays like that. I can spend hours (even days) on a single map, building "cities" and smaller towns, outposts, harbors…. All the while toying with the AI set to hardest. But the AI seems to sort of give up, in the very late game. I also think that the maps start looking terrible, when totally deforested, and I also often wall the last remaining forests (and build a temple inside, to represent a sacred grove of sorts). Forests were definitely a "managed" resource, and often weren't just cut at will. Forests were some of the most important resources in the ancient world, not just for wood, but also a source of food, medicine, shelter, and even a location for sacred rites and rituals. For example, Caesar cut down massive forests in Gaul, because he knew how important they were to the Gauls.. Deforestation was definitely an issue in the ancient world, but usually, whenever an area gets completely deforested, it leads to the weakening and even collapse of whichever civilization lived there.
    1 point
×
×
  • Create New...