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Showing content with the highest reputation on 2016-04-08 in all areas

  1. @niektb, you can reuse a lot of the tools we use to translate the game. If you're interested, do let us know.
    2 points
  2. Maybe if you want, FLARE is an opensource game almost in beta that fits better making a arpg. BTW, nobody stops you to contribute in 0 a.d http://flarerpg.org/
    1 point
  3. hi everyone, this is my first post. been in love with this game for a while and modding for a few months now. my primary goal is exactly what this thread involves, since i have yet to find an open source game that is both so easy to prototype new fantasy characters and also reminds me of the old days playing rts like cossacks etc. just want o contribute a few ideas. i'm not a real coder yet (self-taught, i read code) but recently built my svn and want to use it to learn. aside from new heros i made a crude system for switching between actor/entity for changing for example between melee and ranged(before i saw there was a patch lol). also i made a system for having an inventory of items (needs rewriting) and i've been playing with some heightmap jungle arenas for balancing and testing. as far as mod to the engine, i would like to work on things such as ground attacking and also i REALLY want a mod that allow attacking only in the direction a character currently faces so that turning speed is less of a cosmetic attribute. really excited to talk to anyone with ideas about modding! pm me or respond to talk about these possibilities. i have tons more ideas! edit: also sorry i didn't read the newest posts and i see you have commented on some things like inventory. my old system used garrison and yes it works but it is restricting. i created new class of item entity template and the main issue i had was pickup.
    1 point
  4. "Are there ways to delete decals? There seems to be no way to select them." To select decals, and other actors (I.e. objects which only are visual and don't affect the game play. ), you need to use the Alt key and press or drag to select as usual.
    1 point
  5. Hello to you too! Thank you for your input and feedback! I'm working on the map as we speak. It's going to be improved quite a bit, and won't even be recognizable from what it is now (except for the island's shape). It's far more accurate and im working on making textures flow with one another and to make it more fitting with the actual island. I guess i was too eager to share it A little more info about this island though. The island does still have quite some tree's left (even some over 50ft tall), so i guess earlier it was pretty dense. Though that is just my speculation. But you're right, it might be too dense right now and ill work with it to get a better outcome. As for the volcano's, they aren't the shiny exploding ones from the movies. They look more like mountains or huge hills and one is even a crater, and there is a small one which they claim that is dead for while. At least that is what they assume, Because the Moai's are made from that (dead) volcano by the natives at that time (who knows excactly when ). However, i did want to make the biggest mountain a shiny (movie'ish) volcano, but couldnt get good results. For balancing sake, i blocked the path with tree's and put a gaia army up there so people (or Petra AI) can't just rush up there the second the game started and therefore the thrill would be kinda gone. However, this will completely change in V2. I definitely appreciate your feedback on this map and will work with the points you mentioned. If you want some sneak peaks on how it looks now click the spoiler's below and let me know if im on the right path. Keep in mind that im still currently working on it though. Don't mind the density of the tree's just yet, i will fix this later on with your advise. Volcano Rano Kau Volcano Puakatike Volcano Rano Raraku Overview of the map; Alot of work has been done but still alot of work needs to happen. Polishing will probably the most difficult task. As you can see im working with textures and try to see which matches best not only for the map itself, but also with the textures around. But i will add more variety. The things i have changed so far are mainly the 3 Volcanos mentioned above, but i have also optimized the envoiremental settings to my likings and added more decals like stones and grass etc etc. I do have a few questions though. Are there ways to delete decals? There seems to be no way to select them. Also as seen on the pictures above, the shores are foamy, is there a way i can achieve that? EDIT; Forgot to say, those maps look amazing.
    1 point
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