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Showing content with the highest reputation on 2015-12-21 in all areas

  1. + Build V2 + Walk V3 i'm constantly looking for a good .c4d to .dae exporter, But there is not clear answer to that problem. i've seen that some people can do it with out any issue, the problem is they don't say clearly the way to do it. i've already tried a couple, there has to be someway to do it. it's a matter of time.
    2 points
  2. 1 point
  3. I've been working on this map in the past few days to beautify it (first screenshot is a work-in-progress shot) I also pushed it to a mod format (i.e. adding a folder tree and a mod.json) map_Golden_Island.zip
    1 point
  4. Well they were pre exported as daes the format we use. They were tested in game by Jose too. For 3dsmax the process is shorter now that blender supports a bit more fbx Trial versions exists and we cannot just say no to models. Also cinema4D files will be more useful than imported fbx in blends because that will likely mess up and that will lose all the IK setup and constraints of c4d during export. Also you do not need them to make new ones as the original armature was made in blender by Enrique
    1 point
  5. Well those anims were quite fine so they could be included directly. I found a nearly painless way of importing anims from max to blender
    1 point
  6. I started playing this game a week ago and love it! I'm surprised at the quality of the game over all considering it's still in Alpha stage. I've been playing RTS games since Dune II came out in 1993 and have played almost all decent titles since then. My favorite was Act of War: Direct Action back in 2005. I liked the game balance hard counter system. No unit could be spammed because there was always an available counter. This made multiplayer fun. There was one exception however, for those that remember the game, Task Force Talon had a multi role Spinner tank that could counter most units well if used properly (late game). For 0 A.D I'm interested to see how the game balance is developed further. I won't criticise the game right now because it's not finished yet but I will say that things are looking promising. Developers just remember, all units must have a useful purpose (main strength) and a main weakness. Hard counters work well and they also expose the over powered units early in development, which makes this a good time to look into it further. Any unit that is considered ‘multi role’ tends to become an awkward problem later. One of the great features in Act of War was that infantry units could be set to 'ambush' mode in a bush where they would inflict a one time double attack bonus verses the enemy. This created interesting situations because there were already hard counters to everything. A tank or humvee rushing your base early could be 'one shot' by the singe rocket launcher hiding in wait. Command and Conquer Generals had a good balance system until Zero hour was released. It wasn't as good as Act of War but close and still lots of fun. What impresses me most about this game so far is that it contains every great feature and innovation found in RTS games over the years but leaves out the annoying things. Keep up the great work guys!
    1 point
  7. Thank you very much for what you have done, and we are grateful for all the help we can get, so don't feel as if you have to do everything. Do what you can, when you can, and others will do what they can when they can, and together we will make a great game (And thank you very much for replying to PMs and not just disappear when you got busy, that's worth a lot on its own. There have been far too many who just left and couldn't be contacted, even just to determine that they were busy.)
    1 point
  8. I'll continue this work whenever i cant. Sadly i cant put all my time on it now, but i'll try to make some progress. I'm very sorry for the later update, soon i'll elabore why
    1 point
  9. I attached all the source files provided by Jos3BV, Here are also exported DAEs ready to be used. Thanks for the files ! 0AD_Animations-2015-12-20.zip
    1 point
  10. I doubt that as that thread is in the staff forums and I doubt the topic starter has access to that ;-)
    1 point
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