Hard counter are okay if they aren't too complicated. Old counter system was tooo layered with primary and secondary counter with various bonuses. It was logical but complicated. Check out the counter I make for Delenda Est: Sword Infantry 1.25x vs. Infantry and Elephant (Faster than Spear Infantry and Pike Infantry, but less armor) Spear Infantry 2x vs. Cavalry (Good all-around stats, the basis for all infantry, bonuses and stats swirl around those of these men) Pike Infantry 4x vs. Cavalry (Lower speed and attack, but higher armor than other melee infantry) Archer Infantry 1.25x vs. Melee Infantry (A "general" bonus vs. melee infantry, so has lower attack bonus than Javelin Infantry) Javelin Infantry 1.5x vs. Spear Infantry, Ranged Cavalry, and Elephant (Javelin Infantry is the specialist) Slinger Infantry 1.25x vs. Sword Infantry and Ranged Infantry (Specializes a little more than archer, is fastest and lightest armored of the ranged infantry) Spear Cavalry 2x vs. Ranged Infantry and Siege Engine (The heavy cavalry of the game, with low speed and heavy armor compared to other cavalry) Sword Cavalry 2x vs. Siege Engine, 1.5x vs. Ranged Infantry and Ranged Cavalry (Like Sword infantry has higher speed but lower armor than Spear counterpart, good for chasing wily enemy skirmisher unit) Archer Cavalry 1.5x vs. Melee Infantry (The bane of heavy infantry everywhere, but is vulnerable to Javelin Infantry and Sword Cavalry) Javelin Cavalry 1.5x vs. Support Unit (Female, Healer, Trader) (The raider and scout)