Me also. No purpouse to fight. Aside from pathfinding, I agree about gameplay, it don't like at all. There was a topic that in quick search I couldnt found froma veteran modder, talking about looking at resources at first to design the game. Later other aspects... I think that 0 ad tried to add a lot of gameplay features in a Aoe game, but it lacks cohesion. There had been some changes and with the game development, long awaited features had been implemented. But one thing is designing a game in the paper, and other it's making the game. There had been changes trying to stick into the original plans, but maybe later, before going beta with all wanted features (I hope this 2016), maybe the devs should stop, take a look in the game as whole, the meta, maybe took some crazy expert players like this. No need to aim to design a competitive game, but maybe in the lines of easy to play, hard to master.