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Showing content with the highest reputation on 2015-07-30 in all areas

  1. I see in SVN that almost everything is able to capture now. While i hoped it where only special units that would give another layer to the game, but now it will mostly be games based on capture. i hope im wrong but i really have the feeling the capture feature is overpowering normal gameplay.
    1 point
  2. Thanks for the file, taking a look
    1 point
  3. Is this supposed to be fixed? I seem to still be able reproduce it (units trying to drop food and stone, continually walking in the same position next to the CC but never able to reach it and drop their load). commands.txt and screenshot with yesterday svn. commands.txt
    1 point
  4. When it is out (probably in a month or so), the pathfinding lagging will be less annoying but still present. And a lot of new unit motion bugs will be here. So it is still quite "under the hood" and you'll have to wait for some time before the gameplay feels significantly better.
    1 point
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