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Showing content with the highest reputation on 2015-07-18 in all areas

  1. This speaks to the interface of the game, IMHO, which is not being thought out while new things added to gameplay. It is not intuitive for player to know how to switch between attack and capture (I think rams should be destroyed in most case, captured in some others). This is interface problem, team does not address. IMHO, Alt key should be use to switch between attack and capture and some way very easy to tell the player that his troops are in which mode. Capturing vs. Attacking is now a fundamental gameplay feature and greatly affects the fundamentals of the combat mechanic.
    2 points
  2. When you select a group of soldiers and some women, if you click to attack, the soldiers would move into enemies but no attack.
    1 point
  3. agree on that, I think rams should get less capture points but more decapture bonus when garrisson. Then rams are an easy capture if unprotected, but when protected it's a lot harder.
    1 point
  4. Hmm.... capturing. I think it would be good to limit capturing buildings to something more special, like you destroy all buildings like old school, but capture civic centers (and mercenary camps). Capturing civic centers becomes something special and focused.
    1 point
  5. start with S and represent a timeframe( 500 BC - 1BC) name or word
    1 point
  6. Capturing units should have to respond to being attacked, like if the units were attacking the building instead of capturng it. This way defender can disrupt the capturers. Right now they cannot.
    1 point
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