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Showing content with the highest reputation on 2015-04-12 in all areas

  1. I don't really play this game's multiplayer so I can't comment on the micro, but I do hope to see little people pushing/operating the siege weapons added in the future.
    1 point
  2. It is most likely an animation switch glitch ie: wrong reference or no animation defined something of that order anyway. Enjoy the Choice
    1 point
  3. We know the Iberians speak Euskera/Basque but we dont have many words from them, many alphas ago they speak modern spanish, that was worst A adventage about development of 0 AD is you can find sources to get more historical accuracy, I don't like Iberian textures, because are one most old in the game and is very gray. But you can help with references, this the most positive part of this project, the user can help developers. But the Art departaments have many task so can take time About Iberians, they are mixed into several cultures included Celtiberans and Lusitans
    1 point
  4. Rpt4 Edit : 1 olvidalo ya lo vĂ­, no lo recordaba tus sugerencias. My suggestion to change that icon is maybe use a candle ( oil lamp may be? Or goddess with wings?) or other religious symbol. But can be nice a suggestion , now with some GUI icons like heal don't be necessary are from antiquity because ther prime/main role is be universal to players. Is player don't acknowledge/ recognize the icon because is too complex , or player is not habitual with their meaning... You know don't work. RTP6- can work and now in the next alphas we can test "capturing" building monuments and shrines can have a bonus against capturing ( is a suggestion )
    1 point
  5. sanderd17 the other goods is hard to find but , the basic are very easy to create, the generic I mean. The basic goods shared by all civilization in the earth are: God of war, God of death, God of earth ( agriculture related) God of love( agriculture and sex. fertility in some cases) and unique God( monotheism) in others, even a triad of gods, in this age the gods are very similar only are clon from other or a evolving from other more ancients http://wildfiregames.com/forum/index.php?showtopic=19468 Here we can found more gods http://www.pantheon.org Even basque gods ( Iberian) http://www.pantheon.org/areas/mythology/europe/basque/articles.html
    1 point
  6. We can implement strategic technologies with some buildings have economic and military. These technologies have the difference to toggle on and off between you play implement in AOE 3 as tactics and in AOEO for Persian Pro Civilization.About the gods, can be nice select some goods and give bonus for units , but little, another brick that build great strategy wall.
    1 point
  7. 1. There are no ages in 0 A.D., but city phases. Similar to 0 A.D. being a time that never existed, so it lets you fight civilisations from different periods, the time also doesn't proceed when you build up your city. If anything, the CCs could grow when phases are researched, as bigger cities get bigger townhalls, no matter in what time it was. 2. There's already a barter option in the market. There you can exchange one good for the other. Your workshops seem to do the same, making one of them useless. 3. 9 monuments per civ is a lot. That means you request 108 models from the artists. If the resources are away from your CC, it's because the map maker meant it this way. Sending out your worker units makes them more vulnerable, thus can make a game more fun (it all depends on what sort of games you like, and what the map maker likes of course). 4. Icons are just part of the GUI. They should represent their meanings with what we currently picture with it. Like the town bell is a bell icon, even if they might have used trumpets or other instruments in the past. In-game art must represent reality as close as possible, GUI art must represent actions with icons we currently understand. So the two hands together is easy to understand, and works well. The staff with a snake might indeed be harder to understand. If you know improvements, you can always propose them. 5a. Yeah, maybe they could have a better aura, and make them more useful. But we must make sure they don't get overpowered either. 5b. I think altars aren't needed when you can build temples. We really shouldn't add buildings without distinctive meaning. 5c. Alliances are a choice of the player, not something forced on the player. So if two players agree, they can become mutual allies. 6. Temples have a healing aura already, it could be extended to other stats for sure. And I like your choosing-a-god example. You could choose a god in a temple, the it takes a few resources and some time to activate the god, after which a certain civ bonus is granted.
    1 point
  8. You can have it surrounded by a courtyard.
    1 point
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