Hi! I slowdown the development a little bit because of the GLES errors, and I focused on an easy way to "debug" the GPU on Android. I tried different tools (which none of them worked as I expected) and I end up using apitrace. But even with apitrace it wasn't perfect because it does the retrace on desktop and the GLES implementations are quite different, and I didn't get the same errors on Desktop. So I had to find a way to do the retrace on Android .... This way I end up working on an apitrace retracer for Android . The good new are that I managed to finish the retracer and also I integrate it in the UI . Last night I created the pull request ( https://github.com/apitrace/apitrace/pull/311 ). I need someone who knows GL(ES), to help me to fix these errors and also to check/debug the trace(s) to see why it eats that much memory (+1Gb), the problem is that when the game starts, it eats more and more memory until its killed by the OS . At the beginning I suspect the engine has some leaks, that why it continuously eats memory, but I've seen the same thing happens with the retracer on Android, so now I suspect that the GL(ES) commands, somehow are responsible for the leaks. Even more, having an application that can replay the trace directly on Android, its great because I could run also benchmarks and it seems that not the CPU is the (main) bottleneck for the slowness, but the GPU. There are frames that have +10k of GL commands, which it seems is a little bit too much for an android tablet Anyway, I hope this weekend to have time to update the Android wiki page, this way anybody will be able to build, run & debug pyrogenesis on Android. Also I need to check what are the steps to upstream my 0 A.D. work ;-). Apart that someone needs to make the UI touch friendly, the only "major" task that *I* need to do, is to bundle game data in an OBB, make sure that OBB is downloaded together with the game, mount it, set the game data paths to the mount location, and then we can start publishing it on Google Play! BTW does wildfiregames have an official Google Play account?