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Showing content with the highest reputation on 2014-11-08 in all areas

  1. IMO there are some things thrown into this thread that are not really connected. Just to name some examples: Problem: Different languages have different word length thus the space needed differs, too, thus the spacing of the GUI elements are hard to set sainly. Solution: Use dynamically sized GUI elements and make font (and maybe icon) size a setting. Not a solution: Change the minimum screen resolution to make things fit for all languages. (This would be like moving into a bigger house because the table you bought didn't fit in your old one IMO) Problem: Gui elements are not distributed well on all resolutions. Solution: Let the user drag the GUI elements (mainly minimap, formation/stance widget, unit widget and build widget) where he wants them in a "GUI setting mode". Use dynamically sized GUI elements and make font (and maybe icon) size a setting. Not a solution: Make the GUI elements fit better on a higher, specific resolution and with it make the game unusable for lower resolution screens. (This would be like excluding 1/4th of earths human population from food supplies to slightly raise the standard of living for about the same amount of people IMO) Another solution would be to generally decrease the space needed, e.g.: Make formation/stance a button (showing the actual formation/stance) that, when clicked, opens a selection for the formation/stance. Something similar could be done with the build widget (Not so sure here, though).
    3 points
  2. I'm watching as do the buildings look like Mesoamerican buildings, you see what I failed yet(My English is very bad) And I made a building that has nothing to do with mod
    1 point
  3. I'm hoping someday it will work on android devices so I'm against the proposed solution. Perhaps an alternate solution is to decrease aspects of the UI's size such as font size? Can this be done automatically if it doesn't fit a translation? Would scroll bars help?
    1 point
  4. Rural Lifestyle {"value": "ResourceGatherer/Rates/food.grain", "add": 0.25}, {"value": "ResourceGatherer/Rates/food.meat", "add": 0.5} Female Gather Rates <food.grain>0.5</food.grain> <food.meat>1</food.meat> Male Gather Rates <food.grain>0.25</food.grain> <food.meat>1</food.meat> So I've mistakenly added +100% instead of +50% at the farming rate. That would make them equals and that extra 10% you monitored should be from the female auras. Thanks for the find. SPARTANS (more experimental than the rest so far) Laws of Lycurgus civ bonus: All upgrades at the Syssition cost no resources, but have double research time.Feminine Mystique civ bonus: unchanged, spartan female citizens are capable of constructing defense towers and palisades and have x2.5 damage versus siege weapons.Wall of Men civ bonus: Spartan Spear Infantry +10% hit point and attack but also +20% train time. The Spartans can't build stone walls.Peloponnesian League team bonus: +10% spear unit hit points (currently not shared)..Cleomenian Reforms: Spartan Pikemen are unlocked. +25% farming rate for all workers.Tyrtean Paeans tech: +10% spear infantry walk and run speed.The Agoge tech: +25% health for spear infantry, but also +10% train time.Syssition Limited to one, moved to the village phaseSpartan Hoplites trained at the Civ Center and Syssition, Spartan Royal Guard Champion Hoplites trained at the SyssitionSkirites given normal swordsmen attributes and ranks.Barracks trains all the non-hoplite units.
    1 point
  5. My screen resolution is 1024x768. I can't afford a new monitor. I think there are plenty of others like me.
    1 point
  6. For a long time 0ad was designed to play on most computers. I think doing that will go against this idea cause we have a lot of integrated graphics players who would'nt be able to run the game. If we do thatthings like suppor only opengl4.3 would appear making 0ad unplayable for most people for little to no benefit. A Three 1280x1024 screen user.
    1 point
  7. My idea is to have a marketplace like Unreal Tournament 2014 where people can sell their mods.Team Fotress has something similar.All mods code must be under an open source license and the most restrictive license allowed for mods and the mods assests is CC-BY-NC-SA 4.0 Free means freedom aka libre not free beer aka gratis. Cg cookie has something like this http://blendermarket.com/blender
    1 point
  8. They're not that bad:) The models are very nice actually, even if they could use some extra detail. The textures are quite lacking though, you could work more one them or get someone good with texturing to help you.
    1 point
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