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Showing content with the highest reputation on 2014-10-20 in all areas

  1. There is no need to pigeonhole 0 A.D. into one category. IMHO
    2 points
  2. It's actually more of the opposite: the women are only workers =) In other words: the women don't (generally) fight, while the male workers both work and fight. Unless you are talking about the AI? But I think I've seen it use both citizen soldiers and female citizens to work, so I doubt that. The female citizens are better at farming though, so for that it's best to use them
    1 point
  3. Indeed, it is not the question of who is the first to research them all but what is best to research to benefit my strategy since you can't simply research them all quickly (as in AoK). That needs time and resources to do so (but maybe you choose to train more units instead of making them stronger => you can train quite a lot units for the same cost as researching the upgrade. That's part of the decision-taking aspect (very cool I think!). You need to choose because you can't have everything (or in this case without much effort)
    1 point
  4. This exactly the reason for that they are extreme, so you can't get all technologies very fast, so you need to choose which you do research and wich you don't. It is a part of the tactical gameplay. The upgrades shouls be so costly, but in 1 hour you can have all technologies done. Just have all your workers gathering and be trading.
    1 point
  5. The size, shape and the amount of fins is probably related to the species indeed: Seemingly most Tunas live either in the South Atlantic or in the Pacific. An exception to this is the Atlantic Bluefin Tuna, which happens to live in the Northern Atlantic as well as the Mediterranean Sea and (before they became extinct) the Black Sea. This specie seems most suited to me: I think the shape of the fins on top of your model needs to be slightly adjusted to match these pictures.
    1 point
  6. Pairing is actually a nice idea, but i think it's too painful atm. like pairing cav conscription with infantry conscription? Bad idea, it should be as follows: Infantry: Health - Recruitmentspeed Cavalry:Health - Recruitmentspeed Harvesters: Gatherspeed - Carry more Melee: Armor - Damage Ranged: Range - Damage so on so forth, then we could have things like policies, which would be game changers. (like they did in aoc hegemony) Fortress health +1000 infantry health -15 : infantry health +15 Fortress health -1000. etc. thoughts?
    1 point
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