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Showing content with the highest reputation on 2014-06-17 in all areas

  1. You can also just make 2 versions, one with open gates and one with closed gates (gates best as a prop, as they need to be an actor later on anyway). It won't have the nice gate movement, but at least, players will see if the gates are open or closed. You can use animations to switch props. So there's no problem with this approach.
    2 points
  2. Crown okay, it's not really good and I feel like the golden or silver (which color did it have?) snake is too big too. Pharao Head (beard) TODO Pharao Face Texture (currently Cleopatra)TODO
    1 point
  3. Don't forget that the egyptian mahout still uses a carthaginian model (with carthaginian emblem on the shield).
    1 point
  4. That could be fun if its done right, And its better if you do it live via Twitch. But first the preformance need to get a little bit better i think.
    1 point
  5. http://referencereference.com/ reference videos for both people and animals, though from a quick look the people vids aren't all that relevant, so this topic is probably the best place to post the link anyway
    1 point
  6. No problem, and I'll leave it at v3 then (see first post) for easier comparison. Good luck with your project.
    1 point
  7. Hey Kay. You surprised us greatly. I would be able to donate 5 euro a month one year long if our pathfinder probs get fixed, but I think it's a bad idea to pay devs directly (it was incredible big pressure for RedFox, our last paid developer). Instead I would prefer a reward for each milestone: For example: - finish the speedier new short+long range pathfinder 50€. - Alternatively if someone comes up with performance fixes for the current non-uniform pathfinder (which allows roads, but there are workaround thus we should really go Philip's route) - loyalty + conversion of units / besieging buildings (10€) - walkable bridges (10€) (extension: all buildings' roofs walkable? or even walkable meshes but that should give more reward?) - walkable walls (5€ for Sander for the awesome current prop rework + 10€ for the next one who makes it possible that units really can walk ontop of walls. - improve renderer 5€ - improve performance significantly at any point (depending on the significance 2..20€). and so on. This way, noone is required to do anything and noone will have to bear the full community + team expectation pressure like it happened with RedFox. I'm sure Philip won't mind reinforcement since Philip + Sander are needed at several frontiers, historic_bruno is busy with Saving + loading games and other issues, leper is busy with the Mod Configurator, Josh is into the GUI code, wraitii into the Renderer, trompetin into the Atlas Editor, and lost RedFox in one of our recent not-so-lucky battles (the kickstarter). Others I don't know. Perhaps there are more C++ developers I don't know yet. If we introduce a reward system, then I will donate each month my 5€. In addition to my 5€ we might use the kickstarter income but I'm not sure how the general plan is and I don't want to interfere. It's only an idea.
    1 point
  8. Here is screenshot. Playing random Match game.
    1 point
  9. Thanks for the input, I will create variants with both blue/white and red/white stripes. Was the headband + snake silver or gold? I know often gold is used but it may have been silver instead like with the Roman standardbearers. Though I think even historical magazines like GEO used gold and then we best also use gold?
    1 point
  10. http://trac.wildfiregames.com/wiki/GettingStartedProgrammers
    1 point
  11. ( Mycenaeans ) Hi it would be great if this was included in the Civilization games 0 AD , Even older civilization, the Minoan civilization in 2700 BC - 1450 BC but this civilization still do not know much pity.
    1 point
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