Hey Kay. You surprised us greatly. I would be able to donate 5 euro a month one year long if our pathfinder probs get fixed, but I think it's a bad idea to pay devs directly (it was incredible big pressure for RedFox, our last paid developer). Instead I would prefer a reward for each milestone: For example: - finish the speedier new short+long range pathfinder 50€. - Alternatively if someone comes up with performance fixes for the current non-uniform pathfinder (which allows roads, but there are workaround thus we should really go Philip's route) - loyalty + conversion of units / besieging buildings (10€) - walkable bridges (10€) (extension: all buildings' roofs walkable? or even walkable meshes but that should give more reward?) - walkable walls (5€ for Sander for the awesome current prop rework + 10€ for the next one who makes it possible that units really can walk ontop of walls. - improve renderer 5€ - improve performance significantly at any point (depending on the significance 2..20€). and so on. This way, noone is required to do anything and noone will have to bear the full community + team expectation pressure like it happened with RedFox. I'm sure Philip won't mind reinforcement since Philip + Sander are needed at several frontiers, historic_bruno is busy with Saving + loading games and other issues, leper is busy with the Mod Configurator, Josh is into the GUI code, wraitii into the Renderer, trompetin into the Atlas Editor, and lost RedFox in one of our recent not-so-lucky battles (the kickstarter). Others I don't know. Perhaps there are more C++ developers I don't know yet. If we introduce a reward system, then I will donate each month my 5€. In addition to my 5€ we might use the kickstarter income but I'm not sure how the general plan is and I don't want to interfere. It's only an idea.