We could think of something like that indeed. I could try to add disarming when I continue on capturing (though we need a new transformation componenent for it and I have to figure the C++ part side code for this. Ok, for the disarming the prop doesn't need to be removed, but to me disarming means without weapon and immediately prisoner of war, somehow redundant with capturing.) Very inferior attack without removing the weapon prop would work with JavaScript only. Thanks for notifying me, scaling up that building is no problem as this is not an engineering drawing (where we possibly not could scale up the garden house object as a whole because planks and pillars might not have to maintain their thickness). Anyway, I can change it all to your liking, we can even scale props soon with Sander's new patch.
iNog, no reason to unnecessary clutter other topics. Pathfinder discussion belongs in the pathfinder topic.
Nantchev, don't worry about that pathfinder stuff. It's a programming thing. Welcome to our forums.
I'll send a PM to Enrique so he comes take a look here. Enrique is our art dept leader and is the most important person to know. You can take a look here and see if something fits you already: http://www.wildfiregames.com/forum/index.php?showtopic=17730
Animating for the game isn't the easiest thing to do, and animations were broken for a long time (originals lost, and unable to recreate the bones needed to make new animations). But Enrique figured this out just some months ago (so we have some recent animations on old meshes, like the testudo animation).
Anyway, he'll know more about all that stuff.
Nice. The Japanese Besides regular history, I also study Japanese history, culture and language. (僕は日本語をしゃべる事が出来るんだ。) If you need any help on that, just ask me
Having the ability to add resources is certainly a good thing. But likely eventually added resources will be minor resources like Export in AOEIII. (Though there can be exceptions) But these would be added in mods, not in the main game.
hey, thx. will check back the name then.
It's an honor to me. we can easily change it or create as many variants as desired (the tents will best be props like the fire(s)).
Note that the buildings'/posts' height is a bit higher due to uneven terrain. Those irregularities of the main tent will essentially not be seen ingame. (though I should fix those in time)
We will probably need to increase the height of the main tents' entrance. Also I should insert a ground plane as of where the natives' settlement's origin / 'sea level' is.
It really depends on your budget which parts are best for you. But for 0 A.D. the CPU/Processor is the most important part. Roughly the build I would recommend with relatively 'cheap' parts: i5, 6-8GB RAM, GTX 750 Ti or something similar. This is more than enough for 0 A.D. and it enables you to run other games easy enough. I chose NVidia because you use blender quite frequently.
do you mind, this post is for me, if you dont like that i add resources, dont download my mod, i dont care now stop trying to tell people what to do, excuse me if i can manage more resources then you, i am proud to do so. now please leave your criticism to yourself, if you dont like what people do, tough keep it to yourself