Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2014-01-22 in all areas

  1. Most fields would still look normal, wouldn't they? With these new ones adding variation? I don't think they would clutter up your base that much then. The greyish-green field (bottom) looks most cluttered, possibly because the texture of the plants is too similar to the texture of the decal (I, for one, can't really tell which pixels are part of the decal and which ones are models). Anyway I think these variations are going to make large areas of fields look much better!
    4 points
  2. Like this it's clearer you can't walk over it :-)
    1 point
  3. Salute. Sorry for not updating for a long time. I made several attempts to remake walk cycle without much success. So I decided to leave it for some time and concentrate on other animations. I'll come back to walk animation a bit later. Attack animation: added missing tail animation, landing amortization, moved body a bit forward when landing (so it shouldn't look like the whole body is rotating around the back part). Wraitii. I'll do my best.
    1 point
  4. I think what stanislas meant is a period of peace at the start of the game so that you can first build your base before getting attacked (like plenty or RTS's do). The 0 timer being one which allows you to attack players from the start of the game.
    1 point
  5. Thanks, Kanzen! It is an honour.
    1 point
  6. I actually haven't committed it yet.
    1 point
  7. The animations generally look alright, but you definitely need to make them feel more organic: on the idle one the head alone moves in the end, on the attack one the back of the body doesn't move at all. I know you've said they were concepts, so you're probably aware of this, but I just want to make sure.
    1 point
×
×
  • Create New...