Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2013-11-02 in all areas

  1. So you can save for the pool until you think you need it? But when you used your slaves, and they die, your pool stays empty until you kill new units? Sounds nice and feasible to implement (if a trac ticket for it is made, someone might just implement it).
    2 points
  2. Seems rather complex for an RTS like ours. If there were to be slaves, probably best to have something like X% of all killed units goes to a dynamic global pool of slaves (fantastic at gathering, but have finite lifespans) that can be bought at the Market. Also, when a player resigns, they could be forced to "surrender" to one of their enemies and thus all their units become slave units under their enemy's control.
    2 points
  3. Hi! I am translator to Portuguese for Portugal and I see information in Wikipedia (english) copy and paste to game. Careful with is information. Regards, André Rodrigues
    1 point
  4. This would look bad in-game, since in the middle of a battle enemy soldiers are changing into slaves. Do the enemy soldiers attack these new slaves in the middle of the battle or no? You have to manually move them out of the battlefield before they themselves are killed by the enemy? My ideas at least give some abstraction to it all and remove all these icky edge cases and intense micro.
    1 point
  5. I said “Careful with information in Wikipedia” because, in my opinion, it’s not good copy and past without reference and Wikipedia it’s not best search font. Example: Line 601 “A river is a natural watercourse, usually freshwater, flowing towards an ocean, a lake, a sea, or another river. In a few cases, a river simply flows into the ground or dries up completely before reaching another body of water. Small rivers may also be called by several other names, including stream, creek, brook, rivulet, tributary and rill. There are no official definitions for generic terms, such as river, as applied to geographic features, although in some countries or communities a stream may be defined by its size. Wikipedia: A river is a natural watercourse,[1] usually freshwater, flowing towards an ocean, a lake, a sea, or another river. In a few cases, a river simply flows into the ground or dries up completely at the end of its course, and does not reach another body of water. Small rivers may be called by several other names, including stream, creek, brook, rivulet, and rill. There are no official definitions for generic terms, such as river, as applied to geographic features,[2] although in some countries or communities a stream may be defined by its size. http://en.wikipedia.org/wiki/River
    1 point
  6. The left side should seam into the right perfectly, so that odd resolution or multi-monitor setups don't have ugly seams and cutoffs three point perspective and the temperature gradient make it impossible here
    1 point
  7. I heard about you guys over at indieDB and am now really excited about this project! I'm a concept artist who love historical games as well as RTS, so I was naturally drawn towards this. I applied as an artist to be on this project, you can view that application here: http://www.wildfiregames.com/forum/index.php?showtopic=17769 My work's posted at gordontian.blogspot.com
    1 point
  8. Basically, yeah. Similar to bartering resources, maybe the pool of available slaves could slowly trickle in, but once someone starts buying them the cost could go up. They could replenish faster the more combat that occurs, and the cost goes back down (supply and demand dynamic). I just picked % of killed units because it seems like an easy and logical number to base the pool on. It could be a team-specific pool, instead of global. What do you think? If we could get some new unit models into the game, we could have a standard "slave" unit mesh that's skinny and wearing a simple tunic. Maybe even a slightly hunched back with their faces cast downward. Just some new meshes and animations that give a standard "slave" silhouette for easy recognition.
    1 point
  9. Mythos_Ruler is one of the developers...
    1 point
  10. For all who are interested, Phillip (Ykkrosh) did a little fiddling on the current code and got things (sort of) working again on his Nexus 7: I've also done a little (unrelated) work to get things compiling on normal Linux-on-ARM, and as a result, we now have Ubuntu and Debian packages of 0AD for ARM.
    1 point
×
×
  • Create New...