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Showing content with the highest reputation on 2013-08-22 in all areas

  1. Hello, When I start 0ad I have this error message : cache.h(83): Assertion failed: "Validate()" Assertion failed: "Validate()" Location: cache.h:83 (Initialize) OS : openSUSE 13.1 0ad rpm version : 0.0.13-1.1 Please help... crashlog.txt
    1 point
  2. I believe that it's very important for 0ad itself that experiments with the gameplay are conducted. And that's just how I view this mod, it's more of an experiment for 0ad than a separate mod - that's why I'll do my best to convince you all to implement the changes in this mod to 0ad itself. If that won't happen despite my efforts, then I'll make sure my mod becomes more popular than 0ad I won't upload the mod yet, because it's not really playable (for example, the AI doesn't do anything) but I'll update on my progress so far: Removed starting units for all civs. The idea is to only start with workers, no more units than that. Created a worker-unit. Currently it uses a female actor, but it should be a male actor that looks like a worker. Also, only athenians has the worker. Training restriction added to workers. Implemented that patch from sanderd17, so now each civ-centre increases worker limit by 10. What I'll do next: Make buildings deploy units directly so that you don't have to train units. Make buildings upgrade-able (basic implementation). Removing food, aggressive animals and remove mills. Cleaning up some gameplay elements in general. Set a minimum of 5 units to build civ-centres. Fixing graphics and gui-related stuff for the worker unit and make one for each civ. Adjusting some values, mainly building costs. Create an example map. Fix the AI (it must be updated to work with the changes). After this (approximately) I will make this mod available, meanwhile, I'll just report on my progress.
    1 point
  3. Fastel, Thank you for your interest in 0 A.D. Your music sounds great! I'm Omri Lahav, music team lead for Wildfire Games, I'd love to work with you if you wish to contribute. If you're 100% sure you understand and agree to the terms of the CC-BY-SA license, we can proceed! Not all the pieces in the score are acoustic only, but my "golden rule" is that each peace features at least one or two acoustic, live recorded instruments. I don't want to use any pure VST sound. Are you capable of studio grade audio recordings? If not, you can send your contributions to me and I will see to the recordings - but that will be on a free-time basis, and may take a while to complete. Please have a thorough listen to the existing soundtrack over here, and let me know what you feel you can contribute. As you may notice, each in-game faction has it's own unique sound, and I wish to keep it that way. If you'd rather not be so specific - I'm always happy to include more "generic", unassociated peace tracks. These are often orchestral in nature, but I'm open to suggestions. Please email me at Omri (at) OmriLahav (dot) com, and we'll talk further. Thanks again,
    1 point
  4. Gameboy he is too busy and he work when he want do it. Remember is a free project. And you can find a solution if you want.
    1 point
  5. Yeah, there's no reason to be discouraged to try things out I doubt something like this will make it into the main game, but if it is implemented as a mod and people enjoy it at least it will be a positive thing for them
    1 point
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  7. Finally they been fallen and guys see this, a guy talk about 0AD
    1 point
  8. Hi, thank you for your answer. I've never tried to click continue several times and the game finally loads. Attached system_info.txt system_info.txt
    1 point
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