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Showing content with the highest reputation on 2013-08-14 in all areas

  1. I visited Nashville, Tennessee a few weeks ago and visited their reconstruction of the famous Athenian PARTHENON. Inside is a reconstruction of the statue Athena Parthenos. So, I was struck with the notion that we should definitely have this statue in the game. (me on the right) More shots:
    2 points
  2. Hi, I want to know if it's possible to set my CXXFLAGS and LDFLAGS when compiling the game from svn, so that I can test possible performance gains with -Ofast and -flto (Link Time Optimizations) options. There's is no configure script for that, so can just I do the same way with update_workspaces script ? Like this: CXXFLAGS="-DNDEBUG -Ofast -flto -march=native -mtune=core2 -msse -msse2" LDFLAGS="-DNDEBUG -Ofast -flto -march=native -mtune=core2 -msse -msse2" ./update-workspaces.sh Sorry for possible bad english and thanks in advice.
    1 point
  3. quantumstate has moderator rights on his own And the work on NAT would certainly be appreciated. If you can do it, you're welcome.
    1 point
  4. I like the idea. Using tech pairs, we could have some interesting decisions.
    1 point
  5. Yes, Aksum started to be significant after 0 Ad, but you said they had no significant effect to classical antiquity? Some facts: 1. Aksum was the mightiest realm in whole Africa except of Rome. 2. They controlled the whole red sea, so they controlled the whole sea-trade with India, and they also exported ivory. This fact made this state incredibly rich and important. 3. Had the Iberians, the Britons or the Mauryans a significant role on the mediterranean civilizations? 4. It was the first african realm which produced coins. 5. It also destroyed the kingdom of Kush and nearly conquered Mekka if the Persians wouldnt stopped the Aksumites. 6. Modern armenian language had it roots grom Ge'ez, the official aksumite language. 7. Aksum was a close friend of Rome. This are historical facts, and we shouldnt forget about interesting gameplay-reasons to include this realm in a later version: It has an interesting variety of (mostly) light ethiopian units, nubian mercenaries and arabian mercenaries. Also Aksum would be the olny realm ingame which is christian (If the team dont will include Armenia or Iberia in Georgia) so we would see a church instead of a temple ingame. Aksum was indeed very important for mediteranean culture and in my opinion we shouldn't neglect that fact only because Aksum lays in Africa.
    1 point
  6. personally, i think there should be two different types of campaign mode: one which has Total War-style gameplay, and another more like traditional RTS campaigns, along the lines of what was presented in AOK, with a linear storyline and setup to tell the story of a historical character or setting (such as, for instance, an Alexander Campaign focusing on Alexander the Great's rise to power, the Siege of Tyre, the conquest of Persia, and all the way up to the attempts at conquering India and, perhaps at the very end, giving the player a non-linear option to choose one of the Diadochi to play as after the scenario starts and getting different goals as a result (Empire Earth: The Art of Conquest had this in the last level of their Roman Campaign, where you could choose to side with either Cleopatra or Ptolemy and would therefore have to conquer either Alexandria or several fortresses in the desert; in-game, this was done by selecting a Diplomat unit controlled by the respective parties, which prompts a couple of tigers belonging to Caesar to devour him and turn that AI player against you ) arguably, a linear campaign would be easier to design and manage, and has been the mainstay single-player mode of pretty much every well-known RTS in the past
    1 point
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