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Showing content with the highest reputation on 2013-03-09 in all areas

  1. Update I adjusted the UVs slightly at the top of the sail, and made a few changes here and there. The icons on the sails and rear flag will be the player colour areas. I have left the barrells there just for placement but the crates I am keeping. Any pointers etc etc welcome
    2 points
  2. Wow, those are extreme I mean I can tell the difference, but it's not easy to see anything in those images
    1 point
  3. That would be the most humorous game ever made. A game named "Rome 2 Total War" without giving you the option to play as Romans.
    1 point
  4. Changes committed to svn. Also added the support for "-autostart-civ" to set the civilization at start. Requires recompiling. So basically the defense manager should react much better. Garrisoning should mostly happen when it makes sense, and the units should not attack you just because you stepped in their territory. Furthermore I did tons of change to the attack manager to make it actually able to attack. Note that the AI absolutely sucks with ballistas. Any civ that has rams will work much better (that's basically all of them but Athen, I think). The AI should be able to actually destroy its opponent if it takes the upper hand (seen it done in 30 minutes. Usually done by 40 minutes against qBot. Even if it has 5 fortresses to tear down). The problem of idle units doing nothing is also gone. Aegis is still no rusher (earliest attack will be around 13/14 minutes) but it will generally attack every 3/4 minutes after, with increasingly sized waves if you don't kill it (after 25/30 minutes, they get seriously dangerous). It seems to get stuck sometimes when attacked, will look into it. (also, did a benchmark with a slightly different config.js: Aegis reaches 300 units in 21 minutes.)
    1 point
  5. (\ Hm. I have yet to see a freeze frame cinematic aka "diashow" that looked epic enough to substitute for a proper render scene. It will certainly save time and effort, though. If you had to suffer through the atrocious "videos" of Empire Earth 2, you know what I am talking about ...
    1 point
  6. 1. The map will span from the British Isles to Afghanistan. 2. I'm afraid there will be pre-order factions... 3. There will be civ packs (DLC) where you unlock 'minor civs'. Luckily they learned their lesson from Shogun 2. The civ packs will be more unique than in S2 (new units, different playstyle) instead of just recoloured units & slightly different stats.
    1 point
  7. Some time ago, Enrique made an animated WFG logo that looked very nice, that could fade into a cinematic sequence, and finally the 0 A.D. logo at the end. And I forgot how awesome the old AoE/AoK intros were, even though primitive by today's state of the art, they are still powerful to watch.
    1 point
  8. don't forget Hebrew slingers in the bible book of Judges chapter 20 verse 16 it talks about 700 select Benjamite left handed slingers that could sling a stone at a hairs breadth and not miss. in the bible book of 1 Chronicles chapter 12 it talks about The army of king David he had Benjamites that could sling stones and shoot arrows with either hand, and also a group of Gadites that were mighty men as swift as gazelles armed with a spear and a shield. an example of being as swift as a gazelle can be found in 2nd Samuel 2 were Asahel who was a swift as a gazelle was pursuing Abner, and when Abner struck him with the blunt of the spear it came out of Asahel's back. King Solomon seems to be the first of the Hebrews to use chariots and horsemen buying them from Egypt. according to 2 Chronicles chapter 2 verse 17 that he exported Egyptian chariots and horses to the Hittites and the Sryians. and if you plan on having a scenario for this civ may i suggest you use the conquest of AI and not the fall of Jericho because i think that the fall of Jericho would be too controversial because it involves a miracle. the battle of AI is tactical genius at first a few of the Hebrews attacked the city but they soundly beaten (they did not plan to get defeated) then when the whole Hebrew army attacked they hid some of there men away from the battle to take the city after they have lured the enemy soldiers away from the city, and they conquered the city i hope all this is helpful in creating a Hebrew civ they are not seen in many RTS games
    1 point
  9. You're lying! It can't be true! 0 A.D. can't possibly be free! It looks much too good for that! xD AoE II still works just fine on my Ubunut 12.10 newly bought System76 without any modding. I must agree that a HD version is nice, but I'm not paying 17€ for that!
    1 point
  10. It would be really cool if you could make animations for formations like the Roman Tetsudo.
    1 point
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