I was thinking 2x and 1.5x just to keep with the "primary counter & secondary counter" convention. If the attack is reduced the right amount, then they're just viable against their counters and slaughtered by anything else, which is probably what we want. I really don't think it'll take that much playtesting. Balance is important, even at this stage, but there are still many other things the team members want to add to the game, so they are very busy on those things, plus their own personal lives*.*This is really the biggest issue at the moment. Many of the chief developers have other distractions to contend with as far as I can tell, which is a big problem for a non-paid voluntary team like WFG.