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Showing content with the highest reputation on 2013-01-23 in all areas

  1. Honestly... I agree those look fine for ingame models. However maybe actually using a smaller resolution texture (currently there are multiple 1024x1024 maps, right?) might help. After all on a typical screen the model is maybe 500x500 pixels in total at maximum, so the engine has to combine a lot of texels into one on screen pixel. A sharper 512x512 texture would thus maybe look better in game than what you currently have, without loosing any real texture detail on screen at all.
    1 point
  2. Another note, the Gamestick people are offering free GameSticks and dev kits to anyone who has a game to port. So anyone willing to try to port 0ad could at least get some free hardware for the effort...
    1 point
  3. Something like this: Some kind of water snapping should also be possible. I agree with making the Wall-towers-can-shoot an upgrade (not with that name of course xD) And having towers shoot scorpion bolts would be sweet. Will that change the visual of the towers as well? (Will the scorpion be visible?)
    1 point
  4. New timelapse featuring a track from the ROTE soundtrack written by Tim Cox!
    1 point
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