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Showing content with the highest reputation on 2012-05-21 in all areas

  1. Hmm, it would probably be better to fix the error than to just revert the changes Thanks for reporting this though
    1 point
  2. Hi Catalin! Thanks so much for your kind offer, we can definitely put your expertise to good use! Please stick around the forums. You are very welcome to participate in any and all discussions.
    1 point
  3. I say: Don't limit anything, balance it...
    1 point
  4. I am a RTS fan, so i would agree that it should have the elements of RTS instead of city building element in the game.
    1 point
  5. I can picture it in my head: A huge city with caravans going to local villages on the road that you built collecting metal from you metal mning village, a warband of your men marching through your city to check if the enemy is near your neighbouring villages, making my farms as big as i want them, villagers acting independently. ye it would be awesome but 0ad is meant to be a AOE inspired game and i remember reading the developers don't want a city builder.
    1 point
  6. I think it would be cool though if someone wanted to implement something like this, it wouldn't be too complicated and might be a nice environment effect on certain maps, at a much lower rendering cost than particles. It wouldn't have anything to do with seasons or weather cycles, just rain on a tropical map or snow on an alpine map
    1 point
  7. Sure, they might even be the default ones from IPB from years ago =) Maybe we should open up a new thread and ask for suggestions? Would be nice to have some more history-related ones
    1 point
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