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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 597
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  • Topics

  • Posts

    • Do you also have triarii units? I guess that could be useful not to just lose spearmen.
    • The game does have "ruins" in many scenarios, which provide stone. The problem would be to take care of a more seamless transition between all kinds of buildings and their corresponding ruins. Maybe later on all these concepts could be unified in a coherent framework, but right now unbuilding/unproducing seems the simplest way.   The game already includes Loot from killed units. Realistically, to the victor should belong the spoils, but as you say, in a game like this it's hard to determine when a battle ends, thus individual opportunism is what's accounted for.
    • I would find it "logistically" more "realistic" and tactically more "interesting" if destroyed buildings, no matter if self-destructed the enemy's, would turn into "mines" containing the resources which have to be explicitly gathered and brought to one's storehouses. Also a battlefield could turn into "mines" with the "loot", like scouring the field after the battle looking for usable stuff, although it's hard to determine when a battle "ends". Would change balancing heavily against rushers/attackers in far away foreign territory though. Instead of "mines", the resources could also turn into those bonus-/treasure-item-like things, although those don't have to be brought to one's storehouses.  
    • You could check out what we did with  <SpecificName>Hastātus</SpecificName> for rome.  My understanding is early on they were similar to hoplites in kits and then they evolved into swordsmen.  So in p1 Hastatus = spearman and then it is replaced in p2 by Hastatus = swordsman infantry_swordsman_b.xml infantry_spearman_b.xml
    • Well the game already does it for "hoplites" they have a mixin that allows all hoplites to have phalanx formation.   <Identity>     <Classes datatype="tokens">Hoplite</Classes>       <Tooltip>Hoplites can use phalanx formation</Tooltip>       <History>Hoplites were the very symbol of Hellenic prestige and citizenship, armed with a spear and a large round bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword.</History>      </Identity> just add a visable class     <Identity>     <VisibleClasses datatype="tokens">Athenian</VisibleClasses>     <Tooltip>A true citizen of Athens.</Tooltip>   </Identity>
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