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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • Actually, I think I'd need to see the Structure Tree at the same time. Maybe there could be a way to show what's unique there, making text more necessary in the Civilization Overview (not to be redundant in that everything would be just icons). And now that I see, maybe everything following something like the Maurya Heroes structure would work nicely as a combination of graphics and text. And I'd add the Catafalque Bonuses below Team Bonuses, to fill that gap and remove that item from the menu.
    • More academic question: As Petra is fully map-aware, it would certainly also see where the scouting camps are placed so they can be easily attacked. (I do aknowledge that this map awareness cannot be simply changed) Only  in reality, I believe, these camps should only be found by accident or by observing/following a scout you encountered.
    • While I am a supporter of more graphical overviews hence preferring the previous version, this one has its beenfits in more details of course. What if there was a button "Details" in the graphical representation (with the very nice icons) and that button would open the text represntaiton with the enhanced details?
    • There was a discussion regarding whether some people prefer icons (like me), and others text. I think the conclusion was that it could be left for the player as an option.  An alternative layout I can think of to show the high amount of info more efficiently (and following also from other games) is the structure of the 2nd one, with the icons of the 1st one, no text (or with name tags like the Heroes on the 1st layout), with the explanation as tooltip when hovering the mouse. One could also have the option to show text beside the icon (or just text, without the icon), but the more experienced players could then choose only icons as a faster reference. I also liked more the upper right images from the 1st layout. Another thing I was thinking about (coming soon in my next batch of suggestions) is that I'd put Catafalque Bonuses inside Civilization Overview to present and concentrate all information from a given civ better (although this would add even more info to this screen).
    • Another potential layout. It's less "graphical" and doesn't have icons. it's a simpler layout and follow the current more closely. Potentially more text on the screen than the other one, which I was trying to get away from.      
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