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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,4k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,3k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,7k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,3k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,3k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      31k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,4k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • I hope this isn't a goodby. it's not fair. I feel for you even if I it's been years since we've last played together. I really hope you'll figure out a way to not give up. Otherwise, I whish you a happier life.
    • Ambient sound effects would be nice. I mean for the units, not just random birds and stuff. It would be cool to hear the occaisonal conversation (like in Halo Wars), and for certain buildings (the market, the barracks, etc.) to constantly generate sounds (market is some low murmur of people, the barracks has weapon sounds, the forge a hamer ringing, etc.). It would also be interesting to add musicians (who rely on the ambient sounds), and make nearby units have a health or healing bonus.
    • What did they cost in a25?
    • Metal availability varies a lot by map. Metal is gathered more slowly, but if you want it, you can put as many gatherers as you want on it. If it is a metal-scarce map, then maybe reconsider using mercenaries. In a25, we rolled out a version of mercenaries where their metal costs were lower because metal was thought to be more "valuable" than the other resources and it was a nightmare for balance.
    • Lately I’ve felt something slowly slipping out of my hands… something I never thought I’d lose. 0 A.D. wasn’t just a game to me—it was a place where time paused for a moment, where the world outside couldn’t reach me, where I could forget everything and just be. But living in Iran means living inside a cage built by sanctions, restrictions, and barriers that keep tightening around even the smallest joys. Things that should be simple—like entering a game, joining a match, sharing a few peaceful minutes with others—turn into struggles that wear you down. And now, access to the game has become so difficult, so unstable, that it feels like a door slowly closing, no matter how much I try to keep it open. It hurts in a way I cannot easily describe. To watch something that once brought me comfort fade away. To realize I can no longer enter the world that once felt like a home made of pixels and imagination. And maybe the hardest part is knowing that I wasn’t always the perfect player. I made mistakes. I wasn’t always as good, as patient, or as helpful as I could have been. For that, I’m truly sorry. To everyone who played with me, taught me, laughed with me, or simply shared a moment on the battlefield—thank you. Thank you for the fun, the challenges, the conversations, the small escapes from reality. You’ll never know how much those moments meant to me. I won’t say the word “goodbye.” Some things are too painful to name. But if there’s a quiet sadness between these lines… it’s because a part of me will always remain in the places I can no longer reach. Thank you for everything.
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