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      The latest. What is happening with 0 A.D. Stay tuned...

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      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • --- 1. "Is hoplite warfare the most overrated military formation in history?" If the phalanx was the ultimate "game-changer" of antiquity, why did it fail to dominate the battlefield for centuries? Was its decline due to tactical flaws, or did it just get outmaneuvered by adaptability? Let’s debate whether hoplites were the peak of infantry evolution—or just a well-armed dead end. --- 2. "What if Total War: Rome II had a ‘Hoplite Only’ campaign mode?" Imagine a scenario where you could only recruit, train, and fight with hoplites—no auxilia, no cavalry, no siege engines. Would it be a fun challenge, or would it turn the game into a frustrating exercise in slow, bloody attrition? Would you even win? --- 3. "Did hoplites have the worst ‘post-game’ in military history?" After centuries of dominance, the phalanx faded into obscurity. Was it because of political decay, technological stagnation, or just the fact that no one could replicate its discipline? Or was it simply outcompeted by more flexible formations like the pseudophalanx or manipular legion? --- 4. "If you could time-travel and join any ancient battle as a hoplite, which one would you pick—and why?" Would you rather charge into the Battle of Marathon (where you’d be a hero), the Battle of Cannae (where you’d be a meat shield), or the Battle of Leuctra (where you’d finally see the phalanx outmaneuvered)? Or would you just spectate from the sidelines? --- 5. "What’s the most ridiculous hoplite ‘fact’ you’ve heard—and how would you prove it wrong?" From "hoplites were just farmers with shields" to "they never actually fought in formation," there are plenty of myths. Pick one, debunk it, or defend it with historical evidence (or just memes). --- 6. "Would hoplites have survived if they’d had social media?" Imagine a hoplite legion with TikTok—short clips of phalanx drills, memes about "the spear wall," and viral challenges like "Who can hold the line the longest?" Would it have kept them relevant, or would it have just made them the butt of jokes? --- 7. "If hoplites had a ‘last stand’ equivalent to Thermopylae, where would it be?" Thermopylae is iconic, but what about the forgotten battles where a small band of hoplites held off overwhelming odds? Where’s the real "300" story that got buried in history? --- 8. "What’s the most underrated hoplite innovation that changed warfare?" Beyond the phalanx itself, what lesser-known hoplite tactic, weapon, or strategy deserves more credit? Maybe something like the diplon (double shield), the sarissa influence, or even just the psychological terror of a well-drilled line? --- 9. "Would hoplites have won if they’d just… not been so stubborn?" The phalanx was brilliant, but rigid. What if they’d adopted a few legionary tactics—like testudo formations or more flexible deployments? Could they have dominated Rome, or would it have just made them look weak? --- 10. "If you could design a modern hoplite-like unit for today’s wars, what would it look like?" No tanks, no drones—just a squad of heavily armored, spear-wielding infantry with strict discipline. Would it be viable against modern forces, or would it get wiped out in minutes? And who would even want to fight like this? --- Any of these could spark a great debate—let me know if you want me to refine any further!https://kodx.uk/[/url] ] #gpt_question_subject[ Soluții moderne de IT pentru afacerea dvs. ] fe91ce6
    • @AsherOh! Indeed, you are right! Here is an update correcting this behaviour as well. If you could test it, please? (on my R28 and R29 installations it seems to work) modiomod-r28.zip modiomod-r29.zip modiomod-changes.md
    • Maybe I should have said it differently. The filter compatible mods was on, but it was showing r28 mods in red on the list
    • This appears to be not on error on the modiomod but the database itself prevents compatibility as it seems. These mods claim compatibility for 0ad=0.28 hence indicating that they are not compatible to 0.29. You can even download them but it is not possible to activate them.  The change must occur in the mods themselfves, e.g.  by their author. I am not sure if changing their mod.json would make them compatible...this might not be a task for the modiomod. Amended the documentation accordingly (cf. section A.4. modiomod-changes.md
    • @wowgetoffyourcellphone  Here is the response by Claude:  "This one I can answer with confidence, and it's a no — not a matter of GUI/JS effort, but an engine-level wall. I read ModIo::ParseModsResponse() in source/ps/ModIo.cpp, which is the only place mod.io's API response ever enters the game. It explicitly whitelists which fields get copied out of the JSON into what JS can see: name, name_id, summary, version, filesize, the file hash, the download URL, and the dependency metadata blob. There is no logo/thumbnail/icon field parsed anywhere — I grepped the whole file for "logo", "thumbnail", "image", "icon", "texture", "sprite" and got zero hits. It's not just an oversight, either. The class's own header comment spells out a deliberate security boundary: "we only allow mods to download one of the mods returned by this class (using indices)... [so] a malicious mod [can't] use this to download arbitrary files." StartDownloadMod() only ever downloads the one signed mod zip a user explicitly picked — there's no general-purpose "fetch this URL" capability exposed to mods at all, which a thumbnail fetch would need. So this would require: parsing the logo URL in the engine's C++ (currently absent), a new download path distinct from the one deliberately locked to signed mod packages, and a way to load an arbitrarily-downloaded image as a displayable GUI texture at runtime — none of which a data/GUI-overlay mod can add. modiomod only overrides .xml/.js files inside the existing VFS; it can't ship or patch engine C++." I cannot assert correctness or not but it sounds plausible, unfortunately. @Stan` Could you please have a look at, or comment this? (not downloading from mod.io more than exactly the mod itself is intended as a security feature) Thanks!
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