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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 598
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  • Topics

  • Posts

    • No. The other way around, as you are correctly describing in the paragraph below. Your traders don't buy or sell anything; they walk their route and when they make it to either end, they get you an income of the specified res. If you don't manually buy or sell metal there is no "exchange".  
    • I have traders, trading with my partner. When the game ends, the summary is not what I would have expected. See the image below. I have my traders (I'm Steve) selling food and buying mostly metal. Yet the image below shows 0/0 for the metal exchange. Clearly, I don't understand how this works. Looks like the green numbers stand for units sold and the pink number for units bought (bartered). Correct? -------------------------------------------------------------------------------------------- Since I am selling food, I would assume that the pink number 2800 represents the amount of food sold.  The summary says that I have a barter efficiency of 78%. So I have sold units of food 2800x.78 = 2184 - 1943 (wood) = 241 - 243 (stone) = -2 (round off error). In summary,  I have sold 2800 units of food to "buy" 1943 units of wood and "buy" 241 units of stone. But nothing for metal? -------------------------------------------------------------------------------------------- What does trade income translate into, in terms of the game? My total income was 3513 units. Any further insight into this process?
    • I just wrote that as an explanation for why I had edited your post, so no need for you to do anything  (For another time though: if you have a long piece of text you can put it inside a spoiler - click the eye symbol in the little area where you write/edit a post - that way anyone who wants/needs to read it can, but it won't make the post very long to scroll through if someone wants to read replies etc.)
    • Forgive me, I'm not sure what you're saying. Are you saying that I have to do something different, or are you telling me that you've done it for me? As always, thanks so much for your help!
    • It may have been my attackplan.js file. It had not been updated with the deserialization changes.   https://github.com/JustusAvramenko/delenda_est/commit/456f297a3975678149ef70148a968c52d465951b   I need the file because Delenda Est changes "Farmsteads" to Granaries. "Farmsteads" are the capturable Gaia buildings that give the farmland and fertile soil auras.     This does not solve the AI not building special buildings though. hmm  
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