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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,6k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,7k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,1k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
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  • Topics

  • Posts

    • Долой надоевшие белые списки на работе — реально есть решение ! Встречайте XrayNet — это не стандартный прокси , а прорывной многослойный щит, разработанный специально для стран с DPI-фильтрацией . В его основе зашит динамическая маскировка, который делает слепым любой «умный» фильтр РКН — и вас никогда не вычислят. Что это даёт на практике? ✅ Игнорирование каких угодно судебных реестров . ✅ Снятие лимитов — играйте без потерь . ✅ Обход белых списков — учебные заведения больше не проблема . ✅ Доступ к любому контенту из любой точки — YouTube, Telegram, Netflix, Discord, Spotify — летает без лагов даже в самых глухих регионах . И главное — вы остаётесь полностью анонимны — полное шифрование . Пинг — без потери пакетов — BGP-тюнингу вы получаете до 95% от тарифной скорости . Почему именно XrayNet, а не другие? Дело в том, что бесплатные прокси вычисляются за минуты , а наша технология подгружает свежие конфиги в реальном времени — благодаря этому у нас всегда есть запасные входы . Не верьте на слово — кликайте по любой из ссылок : ➡️ https://xraynet.io Запускайте за минуту — и интернет станет безграничным . Перешлите другу — чтобы товарищи тоже оценили . Белые списки — не для нас. Включайте XrayNet и дышите полной грудью
    • Single player, you resumed the game from a save? Replays can't handle that.
    • the corrals are useful to relieve women off the fields and send them to woods, you will need cav to gather food from the livestock, since they are faster than any other unit in hunting. so far I've seen people using it as a late game strategy to mass up cavalry and protect cc from mini(but devastating, will be too hard to recover from that) raids on food economy
    • Is there a bug with replays? I have a replay of me (Romans) vs Medium AI (Chinese). In the actual match, I won, but when replayed, the AI wins. One thing I notice is that the workers I had assigned to collect stone in the real match are idle in the replay.
    • thx, btw, can anyone replicate the following or at least has noticed signle units not retreating (so single units of a group not obeying the walk command as the rest is?)
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