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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • @Nicolaus_von_Kues If the pathfinding issue could only be solved - which appears to be quite complex - then we can define these features:  bridges, that block ships, allow passage of any civilians or troops, can be built up to a limited length, but also destroyed, e.g. by ships (also by whales?) ramps (iirc there might exist historical evidences of this being used in siege tech) - can be built up to a limited height and destroyed tunnels/portals/secret passageways (you discover an entrance and when entering it, reappear at another place on the map, must work in both directions, could start somewhere in a mountaineous area but never ends in or under a building). This needs to be defined when creating a map. Alternatively short passageways could be built by the player himself with a limited radius from his CC or fortress.transfer capacity shouold be limited though (cannot send a whole army through).  roads that have an accelerating aura for everyone, inlcuding enemies - pathfinding being particularly complex here as roads can be entered and left anywhere, as opposed to the other structures that have an entry point and an exit point. Still brainstorming...  
    • It’s also largely a function of map/setting observation bias. Play 200 pop normal mainland circle every game and you’ll see that cav, in general, is imbalanced because it can run across the empty middle to create 2v1s. Play the 250 pop medium stronghold continent and suddenly you lose if you try to make champ cav  even playing 200 pop medium mainland circle is going to yield different conclusions   People should play more settings, especially when minimal setting changes create very different conclusions. But people don’t want to learn new build orders 
    • Вывод из запоя на дому помогает быстро стабилизировать состояние пациента, но врач всегда предупреждает: если есть высокий риск инфаркта, инсульта, делирия, тяжелого отравления алкоголем, потери сознания или агрессии, лечение на дому может быть недостаточным. В этом случае центр организует госпитализацию, транспортировку и наблюдение в стационаре. Выяснить больше - врач вывод из запоя в казани
    • Наркологическая помощь клиники направлена не только на снятие острого состояния, но и на дальнейшее лечение алкогольной зависимости. Вывод из запоя на дому подходит пациенту, если нет признаков тяжелого отравления, психоза, судорог и опасных осложнений. Если состояние больного тяжелое, врач может рекомендовать лечение в стационаре клиники, где пациент находится под наблюдением медицинской команды, а терапия проходит безопаснее. Получить дополнительные сведения - вывод из запоя сочи
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