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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • I was thinking that it might be better to just mirror the present aesthetics: since the sword is "equipped" but the shield is not (unlike on the coins, but I guess to show the armour better), the sword position would be more important that the shield's, so maybe you could put the sword on the left (instead of the right), and the shield on the right (instead of the left), keeping the aesthetic reasons and making the equipping of gear more accurate (one could think that some time after the coins were made, the shield fell and was put in this new position ). Edit: an horizontal flip of the model (I think nothing else gets messed up):
    • I thought, as with Bibasis, to present better a few of the most straightforward propositions I made long ago for the Spartans with some icons (some of which clearly need to be improved). Kleroi civ. bonus: Spartiate land allotments where helots lived and farmed. Also, their farmlands were among the most fertile. This would give more efficient fields (and could compensate for my proposal of removing their advanced agricultural tech).   Scytale civ. bonus: transposition cipher for communications, since 7th c. BC, often associated with the Spartans, although it's somewhat controversial. This would increase FOV, to compensate for a civ that shouldn't be fast (lack of cavalry).   Murex Fishing tech: instead of Fishing Nets (which have existed for thousands of years!). The Greeks were not that big in fishing, much less the Spartans, while "the murex mollusc" was used to obtain "royal purple", and "among the Greeks the Lakonians and Tarentines were leading producers". This would make fishing boats give some additional metal coin.   Bribe Gerontes tech: something that Spartan kings did. If there are structure abilities with a cooldown, it would work better as such. This would make Heroes a bit more powerful, for a metal coin price.   I ran out of free AI images when trying to make a Cleomenes III Reforms tech icon, but I wasn't having good ideas on how to represent that in a simple way anyway.  
    • I don't insist on keeping it but it was actually on purpose, as I imagined the shields to be made out of stone instead of metal. I'm not sure about if I used parallax the right way though, you might want to check :)
    • Indeed. I was mentioning something similar with the Theban shipyards. And I've discussed with @Emacz how much less monumental the Spartans were compared to the Athenians. Having different models could also be useful for any mod that wants to include building upgrades (civ allowing), which I've also proposed for Towers. These things would make civs more unique, and make gameplay more interesting.
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