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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,5k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • Thanks! I will work on this. Almost everything is different though so I’m not sure where to start  that’s partly why I was putting some of the info here. and calling me at least, a developer is way too kind
    • Doesn’t matter, the power in the game would be the combination of bow and arrow. So, for the first point the consequences were ok, just badly explained, the second point would have been wrong, except in very specific combinations of armour and distance, and the third point was somewhat misleading, but maybe acceptable.
    • Dear developers, I just had a look at you GitHub repo and like to suggest two aspects: @Asher has a short description in his About section of the Scouting mod repo as well as a link to this forum topic. I'd really recommend that for people having context (instead maybe your github.io). Regarding your README.md you could as well add some changelog information and a description what your changes to vanilla your mod does. Here you could insert a link to github.io (or this forum topic).
    • You're welcome! Your new readme file is very instructive, thanks!
    • I knew you would find some issues with it. I like to generalize a lot thanks for cleaning some of that up. Although I think the way we have them differentiated right now from a game standpoint still makes more sense. But I’ll take a closer look.  we don’t exactly differentiate the type of arrows, although that could be written somewhere in the tool tip probably. the ranges and rate of fires should be on the spreadsheet we set up! So if they need to be changed just let me know! 
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