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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 600
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  • Topics

  • Posts

    • I don't agree. Disabling the auto queue is an artificial difficulty.  Probably , the authors deliberately went for it . To equalize the odds between a human and Petra. Petra has a good chance anyway, and Petra is not wrong. Her Auto Queue is always on. He never thinks twice, Perta has a 1 millisecond time gap between resources and queue activation. The population growth of Petra follows a strictly exponential curve. I want that head start too.  I only have the mouse exponentially approaching its broken switches. When I put an archer into production, I always press TWO buttons. Imagine there is one archer and 2 buttons. I already have this double reflex, like Pavlov's dog. The whole world is moving towards "No Click". Everything was already thought out 100 years ago:  mouseenter,  mouseover , :hover . Every website knows how to understand the user without a single click.  But not 0 A.D. ! This can be included in the game releases. "We are the only game with two buttons for each action." Find another way to even our odds, at a lower cost. At the cost of a broken mouse. Give Petra the hero Hercules or Stalin, and turn on the Auto Queue. I agree. I want to play O.A.D. with my head propped on my left hand, yawn and watch movies on 2 monitors.  And now I have to fly from the combat center with the mouse, knocking down a bag of chips, to another corner of the map to check how many barracks I have idle.  Let's be honest. Even the author himself will not be able to assess the extent of deforestation. The game does not have this visual indicator. Now there is a forest (although it is already stumps), and a minute later it is gone. But you're saying it's my fault for not being able to assess my capabilities. Suggestion 1: Add this "Auto Queue Lock" option to the settings.  Suggestion 2: The Queue button is already there. This does not require redesigning the UI. Do the ON/OFF manually, and the issue is closed.  You have ways to collect statistics on the status of this button.  I suspect that 99% of users will have it enabled. 1% are the remaining developers who like to suffer. Petra builds her battle formations, develops new tactics, and changes the composition of her units. But I don't have time for that. I'm checking the barracks. I see empty fields when there are thousands of unclaimed resources on the counter. Because there was a one-second break in deliveries 10 minutes ago. That's why I lost.  Because there are much more interesting things on the battlefield that require attention. Let's imagine that I am the King of the universe, who has conquered millions of peoples, captured hundreds of countries, but I could not find a competent foreman anywhere who competently presses this button himself.  Resources: Again, I disagree with the arguments that the Game cannot distribute resources between buildings. No. Because such a situation is not possible in principle! Each building appears after activating it with the mouse. Every task is the same. There is only one mouse, which means that these tasks have a stack. 2 buildings will never appear on the map in 1 millisecond. I won't be able to set 2 tasks in 1 millisecond. Do you have Russian vigilantes in the game? They have an axiom: "Whoever gets up first gets his slippers." Take their advice on developing their game. Don't turn 0 A.D. into Hamster Kombat Clicker. Give the player the opportunity to be a strategist and commander, not a logistics provider.
    • idk what y'all talking about just go mauryan. rush to phase 2. make "wall towers" every 50m and make actual sentry towers behind that. make sure this is away from ur economic heartland. and now make sure you never go near those places of war. now,you just wait till towers kill everyone,or just get an army big enough to kill the ones attacking the wall tower. after that, just build a full walled city and do whatever you want (best if you send a few cav to the middle of the map every noww and then. these dumb bots think doing trade is good) also possible with athena,as she would have cheaper P2 cost making it much easier to do the walls
    • on one hand I'm glad I can use vulkan with no problems,on the other I kinda wanna experience this xD it looks so fun
    • (It's a GPU skinning bug)
    • @ThePoshBarbarian I really like your classification of damage and types, nothing wrong with it. But, it fits more in a tactical RPG squad-based strategy game that classic RTS.
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