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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • I am trying to make a text input box for starting resources. How would I make it text input:  GameSettingControls.StartingResources = class StartingResources extends GameSettingControlDropdown {     constructor(...args)     {         super(...args);         this.dropdown.list = g_StartingResources.Title;         this.dropdown.list_data = g_StartingResources.Resources;         this.sprintfArgs = {};         g_GameSettings.startingResources.watch(() => this.render(), ["resources", "perPlayer"]);         g_GameSettings.map.watch(() => this.render(), ["type"]);         this.render();     } ...
    • I'd like to bump this^ answer as well ...
    • can always try out CWA where these changes take place p[retty quickly. But also if you are playing mostly cav, catas in particular and you put in formation to move,t hey move at the speed of the slowest unit in formation, so then he would stay with the catas and move at their speed.
    • SPEED MISMATCHES with Seleucid Heroes: FIRST ISSUE -  Seleucid Elephant Hero (Seleucis I) He moves at 9.0, but he boosts Elephant movement to 10.8, so he can't keep up with the elephants he's boosting. There is still some advantage to having him boost the elephants for local movement, even if he can't keep up, but I think it would be overall better to increase his speed to 10.8.   SECOND ISSUE - Seleucid Cav Hero (Antiochus III) This one is more debatable. He moves 18, which is the standard for Hero melee cavalry. However, in 0.28, Seleucid Cataphract speed has been nerfed to only 14.4, and Jav Cav speed is 16.2, which is the fastest cavalry unit of the Seleucids. So the Hero is always outrunning the units he's supposed to be boosting by a ridiculous margin. Historic context:   Possible solutions: 1.  Do nothing.  Keep everything the same. 2.  Keep him as a melee cavalry hero, but nerf his movement to 15 or maybe 16.2, matching the jav cav.  This would reduce the issue of him outpacing the cav he is commanding, but it might be strange for him to be unique melee cav hero with a slower speed. 3.  Instead of giving him "spear cav" speed, create a new category of "cataphract speed" and use this to justify the reduction in speed. 4.  (my suggestion)  Change him to a jav cav hero, and lower his speed accordingly.  While the historic record most strongly suggests that he be a melee cav hero, I think there's enough diversity in his history that you can justify him being a jav cav hero.  It would also be cool to have a javelin cavalry hero, as I think he'd be the only one.
    • Thanks for the replies. For me this bug is more severe. I opened and then subsequently had to kill the process to exit 50 times in a row. In each instance I was not able to successfully start the application without the bar and broken buttons. I then tried the Alt+Enter and it seemed to work. I have tried it 5 times now and each time it worked so far. I guess now that I am aware of this issue I can work around it but in terms of bugs this is a bad one for new users because you are stuck right after starting, can't progress to access any menus and can't even close the application.
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