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English follow Salut, pour jouer à la version 27 sur Debian Bookworm, je dois utiliser la version flatpak trouvé ici: https://github.com/flathub/com.play0ad.zeroad Je constate que la traduction alterne souvent entre l'anglais et le français Comme vous pouvez le constater sur les images en bas, quand je pointe une structure le texte peut être en anglais et dans une même partie, le texte peut être en français. Même quand il est écrit en anglais, sous le texte anglais il est écrit en français "cliquez pour plus d'information" Quand j'étais sur la version 26, tout était en français Est-ce seulement la version flatpak qui fait ça? Est-ce dû à une mauvaise configuration de ma part ? Merci beaucoup _________________________________________________________________________________ English Hello, to play 0ad alpha 27 on Debian bookworm, I have to install the flatpak version of 0ad found here : https://github.com/flathub/com.play0ad.zeroad Sometimes the translation is in french, some other times in english (like demonstrated on the picture below) When I was playing alpha 26 installed with the official repository of debian, all the translation was in french. What could explain that bug? Thank you
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If you don't want to install the oddity detector (which warns in-game) you could check quickly the barter efficiency. If that is suspiciously high watch the complete replay. Note: Just a high efficiency alone is not sufficient to claim a market exploit. It is normal game play to use good prices once one takes note of it in the market. But a market exploit causes a high barter efficiency.
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The most common and the most infuriating bug with formations, that I've experienced, is unit freeze. To reproduce: 1) Make sure "No override" is selected for formation control 2) Order your units into a line formation, 3) March towards the enemy base, 4) Add some more units to the group from your base, 5) Attack move the enemy base. Half the time, most of your units will just sit there frozen, while a few march in to be slaughtered by the enemy.
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I’ve had matches crash unexpectedly too, and yeah, not being able to save online games mid-session is frustrating. A mid-game save option would make co-op and long matches way better.
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By Classic-Burger · Posted
Some formations should give an advantage to the defense and others to the offense. Testudo vs missile firing. Phalanx similar but less protection and some attack 2% more maybe Close formations should have bonuses against falling arrows and other projectiles. Syntagma and Anticav would be bonus to the attack against cavalry. Closed formations should penalize movement and open formations should favor it. The Persians were to have a unique formation, which would serve as a shield and barrier to the enemy of archers.( Protect the archers) It would be a composite formation. https://archeryhistorian.com/persian-archery/#:~:text=Persian Archery %26 Battle Tactics&text=They would release arrows%2C and,units would form their lines. -
There is still at least 2 different bug with formations that I haven't been able to have clear way to reproduce yet too. 1. is units acquiring random targets when pressing Halt in formation, ex: a building even if clearly there are units nearby, or attack units far away. (happens when there are a lot of entity around so i guess it's because of some optimization stuff) 2. units sometimes freeze/dance salsa endlessly in formation. Else wise, formation are already very very useful without bonus already, for unit placement, and to fight efficiently. I know some will consider bug too but it's actually nice that units can cluster up while in formation.
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