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Playing with stats it seems the "Bonus acceleration" for garrisoning rams doesn't actually applies Movement and turn rate does thoughts. @real_tabasco_sauce Edit: ah someone already noticed actually
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If you experience screen freeze/0ad freeze it might be a different issue, I believe in the case I describe the player can still control the camera for example. The above also seems to happen 1/10th of games.
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By guerringuerrin · Posted
Ohh lol ok I went to an art high school, does that sound like a good excuse? I was doing (5+(3)*7) + (8+(3.5)) / 3.5 Why? there is no why -
Yes done lol How did you make your calculations? (Is there something that seems intuitive but actually means something else entirely for you ) Should be : Add all arrows * Arrow damage / Interval (5+(3)+(7))*(8+(3.5)) / 3.5 = 15 * 11.5 / 3.5 = 48.xx
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By guerringuerrin · Posted
+1 Yes but, please, get rid of that slash and put the attack interval on a new line. This is heresy against the sacred grid btw: where the 49 DPS comes from? my maths are not working there -
Nice! I wasn't sure the colors made sens to me only because I made it or if they did indeed add that little touch that makes the tooltip easy to read! I find colors codes often easy to understand even when never specified, like in 0ad, Blue for CS, Green for Merc, Red for Champs in unit icons, one can spot the pattern very fast and it never needs to be specified. So for buildings, I use blue for garrison bonus and green for techs, and it (should be?) easy to understand. Right? Worse cases if you don't get it, it doesn't diminish much the readability. y ok I was very slightly preferring this too.
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Hello @user1 My lobby name is Marlboros, my opponent was Caligula_Minus. He must've rage quitted. Thank you for your time commands.txt
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