I don't think it is. With 4v4 and circle it just offers the best games. The pockets and the borders have different roles. Getting good in the game just takes so much time and repetition. The players need a bit of guidance and dedicated roles. The variance comes from the game play and not from the map.
This is only true for a certain elo range. The problem with weaker player is that they don't understand and act reasonably. If the weaker player is put in the pocket often times he doesn't come for help when necessary. He booms and does it poorly so in the end nothing is gained. Admittedly the better player often doesn't come either, because he might don't see it as worth it. If the weak player can keep the strong one busy for a while the team might benefit even though the weak player takes more damage than the strong attacker as he's slowed in his eco.
Yeah, even though I like mainland 4v4 the most, some variety in the placement, biome, civ, no ally vision etc. spice things up
thanks a lot lot lot lot lot ×9⁹⁹⁹⁹⁹⁹⁹⁹ to the devs for how much y'all worked to make the first "release" of the game!! as a pure nubia in coding I can't help but admire how much work you all put into this volunteer programme!
they released it out of the blue lol
anyway, eae @borg-
with all due respect,I want to ask you: were you high when you suggested fire iberian jav for carthage?
eae