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By BreakfastBurrito_007 · Posted
I recommend choosing map type: random for better gameplay outcomes. Within random map category you can find "best for MP" maps which have resources set up according to game design and not purely for map beauty. An additional benefit of random maps is that you can have any number of players you like and any map size that you like. -
So, when talking about Germans, the idea seems to be to control a coalition, and one chooses which tribes join it, unlocking different units, buildings, techs, heroes, whatever. I like this, since it would save a lot of headaches regarding what tribes to ignore from them, not to end with lots of civs that look similar (same with Britons and Iberians). I would add that maybe for these factions the “starting tribe” could be selected beforehand (or as a free pop-up choice at the very beginning), not to start with some unspecified tribe. If one in particular is needed for some campaign, this initial selection would be locked, and their name set accordingly (if that’s possible). Regarding the Greeks, it seems a bit more problematic because they are quite fleshed out already (since we know way more details about them), whole leagues would be too heterogeneous. If the problem to solve is that certain scenarios need to consider city-states that are not included in the game, then there could be a generic Greek template for them (I guess the original one is still around). Maybe a bit unrelated but somehow connected on how to prepare certain things for the future: some time ago I’ve read about the “Grand Vision” (adding lots of epochs and factions to the game), which has the issue of how to deal with factions that didn’t exist in certain epochs. Some have mentioned they don’t want to have civilizations separated into eras, others that don’t want Mycenaean Greece vs Byzantine Late Empire. I think a solution is to have a faction epoch graph that would make factions available if they had come into existence by the starting epoch chosen. It doesn’t make sense to start at 400 B.C. with the Seleucids, one would have to choose the Macedonians (or maybe the Persians, that’s why it’s not a tree but a directed acyclic graph), and at the appropriate epoch, given the choice to stay Macedonian or switch to Seleucids or Ptolemies. If Macedonians are chosen, later on there’s the Roman conquest, so one would need to switch to them. If alternative history could be an option, one could choose to stay Macedonian (this doesn’t mean everything goes, Ptolemies in 400 B.C. is not alternative history, but nonsense), but then one would need to make up the characteristics of this faction from a parallel universe. Anyway, although the switch could be done between scenarios, doing it in the middle of a scenario would show that the game can handle these historical changes seamlessly with a gameplay feature. This could be a solution regarding what I mentioned in https://wildfiregames.com/forum/topic/143241-thoughts-on-the-spartans/?do=findComment&comment=750127 about trying to be historically accurate with techs: "Persians and Seleucids would have almost completely different techs, since one completely preceded the other chronologically".
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By Perzival12 · Posted
Can you send me a copy of that script? That’ll be useful for me. -
By Perzival12 · Posted
Thank you so much! I’ve been trying to figure out what was breaking it, I’ll fix it for version 0.13. -
By vincent1980 · Posted
The markets when you click them with your left mouse button need to show how many trade carts you have and also how many total traders there are on the market. It would say: Tradecarts: shows a number depending on how many you have TotalTraders: shows a number depending on how many total trade carts are trading with this market your trade carts plus allies combined. The maps need to allow for adding and removing players. Lets say you are playing a 4 player map. It automatically forces you to have all 4 slots full with 4 players the same with any other map. This on single player. I want to be able to choose a map that has any amount of players except 2 players obviously and be able to add or remove players. For example an 8 player map and I only want me and 3 other bots to play a total of 4 players on an 8 player map. Single player of course. New maps need to be created with MORE WOOD. I feel like some maps have little wood if that is deliberate for strategic game reasons so be it. Add like 3 new maps with TONS OF WOOD in them. Add Illyrians and possibly a few more nations to the game. That's all for now.
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