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Who's Online 8 Members, 2 Anonymous, 264 Guests (See full list)
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SPEED MISMATCHES with Seleucid Heroes: FIRST ISSUE - Seleucid Elephant Hero (Seleucis I) He moves at 9.0, but he boosts Elephant movement to 10.8, so he can't keep up with the elephants he's boosting. There is still some advantage to having him boost the elephants for local movement, even if he can't keep up, but I think it would be overall better to increase his speed to 10.8. SECOND ISSUE - Seleucid Cav Hero (Antiochus III) This one is more debatable. He moves 18, which is the standard for Hero melee cavalry. However, in 0.28, Seleucid Cataphract speed has been nerfed to only 14.4, and Jav Cav speed is 16.2, which is the fastest cavalry unit of the Seleucids. So the Hero is always outrunning the units he's supposed to be boosting by a ridiculous margin. Historic context: Possible solutions: 1. Do nothing. Keep everything the same. 2. Keep him as a melee cavalry hero, but nerf his movement to 15 or maybe 16.2, matching the jav cav. This would reduce the issue of him outpacing the cav he is commanding, but it might be strange for him to be unique melee cav hero with a slower speed. 3. Instead of giving him "spear cav" speed, create a new category of "cataphract speed" and use this to justify the reduction in speed. 4. (my suggestion) Change him to a jav cav hero, and lower his speed accordingly. While the historic record most strongly suggests that he be a melee cav hero, I think there's enough diversity in his history that you can justify him being a jav cav hero. It would also be cool to have a javelin cavalry hero, as I think he'd be the only one.
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By Jayanne.Sung · Posted
Thanks for the replies. For me this bug is more severe. I opened and then subsequently had to kill the process to exit 50 times in a row. In each instance I was not able to successfully start the application without the bar and broken buttons. I then tried the Alt+Enter and it seemed to work. I have tried it 5 times now and each time it worked so far. I guess now that I am aware of this issue I can work around it but in terms of bugs this is a bad one for new users because you are stuck right after starting, can't progress to access any menus and can't even close the application. -
I want to bump this issue. I'm not sure if it was a deliberate decision or not, but the loss of the Roman fertility fest perk takes away some interesting gameplay strategies. It makes the Roman more plain.
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looks nice! Would be cool if it plays a @#$%-a-doodle-doo sound when the rooster crowing animation is starting
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It happens to me every now and then too, and what I always do is press Alt+Enter twice, which disables and enables full screen again, for me that fixes it and is quicker than restarting the whole game.
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