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Who's Online 9 Members, 1 Anonymous, 280 Guests (See full list)
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By Perzival12 · Posted
The best fix to the problem of some players using mods against players not using mods, is to make the mods currently enabled visible to everyone when a player joins the match lobby, perhaps as part of the “username joined” message. Then the host of the match can ask the new player to disable said mods. Additionaly, the ability for the host to ban certain mods, or ban mods altogether, or only allow certain mods, might be useful (of course this would take having a list of every possible mod, or at least knowing the name of the few mods you allow). Finally, maybe players can only join a match if they have the same mods as the host and as every other player, though I know that this already kind of exists, and has caused @Emacz some trouble. -
By ittihat_ve_terakki · Posted
I wonder if people who use this Counter-Strike mod also come up with those familiar excuses? "Okay, but this is available on the internet and open to everyone. That means it’s not cheating. Go download it yourself." "A lot of other people use it too. Why are you criticizing me? That means you have a personal problem with me." "Aiming is repetitive and unnecessary anyway. I’m actually improving the game. I help new players get used to the game faster." "This isn’t a cheat, it’s a mod." "You can aim with a mouse too, there’s not much difference. In fact, the other day someone killed me just by aiming normally with a mouse." -
By Perzival12 · Posted
I disagree completely with this. Techs are very imprortant to the game, and imo they should be cheaper so they can be researched earlier in the game, when they actually matter. Also, quickly clicking on a tech to queue it does not in any way slow down my economy and training, since most of the time you can just sit back and wait for units to be trained (and using rally points makes this even easier). The game should have lots more techs, or at least every civ should have unique techs rather than renamed versions of the same tech. This would go a long way in making each civ feel unique btw. -
By Perzival12 · Posted
Same. Occasionally I’ll just disable the ai so I can build a perfectly defended city, who the gardens and monuments, and then switch to to the enemy player and do the same. -
By MelodyNelson · Posted
@user1 Hello, Player Sol_Hunter left a rated match after realizing he was losing. Before leaving, he also falsely accused me of cheating too, which is completely untrue. I have attached the replay for your review. After he ragequit, I located his last two hidden soldiers in the corner of the map. Although the game awarded me the victory, the rating points were not granted, presumably because he had already left the match. My lobby username: MelodyNelson Offender username: Sol_Hunter commands.txt metadata.json
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