Updated to 1.3.0 (see top of this thread)
Extended editing capability
Analyze tab lists also treasures and relics if any
Re-arranged section on the analyze and edit tabs fo rimproved readability.
The game does have "ruins" in many scenarios, which provide stone. The problem would be to take care of a more seamless transition between all kinds of buildings and their corresponding ruins. Maybe later on all these concepts could be unified in a coherent framework, but right now unbuilding/unproducing seems the simplest way.
The game already includes Loot from killed units. Realistically, to the victor should belong the spoils, but as you say, in a game like this it's hard to determine when a battle ends, thus individual opportunism is what's accounted for.