@Thalatta
Map Changes: Design Note: Tribe locations have been redistributed across the region to encourage full map exploration and ensure a smooth gameplay pace. Red dots represent Roman camps that must be bypassed or raided.
Objective: Unite local tribes to secure the northern flank while raiding heavily fortified Roman camps (red markers) for resources, technology, and treasure.
Faction Missions:
Titthi: Gather resources in the mountains to construct a strategic fortress.
Arevaci: Attack and destroy a targeted Roman camp.
Belli: Sabotage Roman supply lines to weaken their influence. (1,000 units of metal, 1,000 wood)
Northern Passage: Break through the heavily guarded Roman port to access the northern flank. Stealing a Roman ship is optional but significantly speeds up your movement across the map. The player is faced with the fact that the port is inaccessible and must reinforce their forces to cross.
I needed to think about your proposal, @Perzival12. In the end I am in favour of your suggestion-even though I guess I'll be pretty bad in this game mode.
Could this be optional in MP?
I was thinking that it might be better to just mirror the present aesthetics: since the sword is "equipped" but the shield is not (unlike on the coins, but I guess to show the armour better), the sword position would be more important that the shield's, so maybe you could put the sword on the left (instead of the right), and the shield on the right (instead of the left), keeping the aesthetic reasons and making the equipping of gear more accurate (one could think that some time after the coins were made, the shield fell and was put in this new position ).
Edit: an horizontal flip of the model (I think nothing else gets messed up):