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    • - Thanks for the info! I've noticed there are quite a few parts waiting for approval (other than the ones I translated myself), and they all seem to be translated correctly. Quick question — how can I join the team that reviews/approves translations (specifically for Turkish)? Would love to help out with that too if possible. Thanks!
    • thanks for the link. Good site, but a bit weird that one makes such a detailed site and it's only linked in the forum by a third party randomly in the middle of the tournament... At least for non-discord users. For me it is annoying to cycle through multiple sites and see if on any of them is any news. Forums, git-sites, social media sites, email, messengers .. all after work. So I'd rather not add another site. I'm not asking for some special treatment, only want to share my view on it.
    • Updates to the translations get integrated whenever a new version of 0ad gets released. Once we start the release process, we'll publish multiple release candidates, translators like you can use to check if the translations look fine in the game and give you the chance to polish the translations. The start of the release process will be announced via a notification on Transifex, as well as in the "Announcements / News" subforum here. If you're eager to try out the translation before, you can either compile the current development state of the game yourself or, if you're using Windows, use the nightly build: https://gitea.wildfiregames.com/0ad/0ad/wiki/NightlyBuild
    • Hello, I'm curious about when and how the Turkish translations we make via Transifex get integrated into the game. Are translations merged on a specific release cycle, or updated instantly? I'd appreciate it if anyone with knowledge on this could share some information. Thanks!
    • Hi there @Emperior! If you go extract the public folder (~/Library/Application Support/0ad/ for macos) (%APPDATA%\0ad windows) you can find it under the art folder
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