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    • Decals mod for test, rome almost done. Starting with hellenic's civilization then persian's: decals.7z  
    • Hen file for test purpose: hen.7z  
    • We are proud of to denote a significant betterment to our indexing service, now SpeedyIndex indexes your links faster and more with efficiency than of all time before. Immediately the % of indexed golf links within 72 hours wish be higher. The changes are valid for tasks added from Sept 1st. fast indexing in outlook 2024 how indexing makes search faster fast indexing of linksys router fast indexing python fast indexing of linksoul speed index 23fe91c @index_systum77=
    • Position: Web Developer Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Andrew Long Email: andrewtlong@outlook.com Location: US/East Coast Availability: 5-10, maybe more depending on my workload. Age: 34 Occupation: Managed Service Provider / Web Developer / Founder, Crosswater IT Skills and Experience: 20+ years in the IT industry with web development experience / 10+ years in the MSP industry with self-hosting and development experience / Passion for building, configuring, and deploying servers and hosted applications. Motivation: I love building websites and web applications, and love being able to channel my creative energies into functional projects. I also love RTS games and have really enjoyed 0 AD thus far and being involved in any capacity would be wonderful. Personality: Part technologist, part builder, and part curious tinkerer, I’m happiest when I’m turning complicated challenges into elegant solutions that actually work in the real world. Short Essay: Not sure when, at least a couple years ago when I first stumbled upon 0 AD. I’d love to be involved for multiple reasons: I love RTS games and 0 AD really scratches that itch. Secondly, I’d love to be able to add another project to my portfolio / resume, especially one that I support and believe in. Interests and Hobbies: In my free time, I enjoy building things, whether that’s tinkering with servers and new technology, working on creative projects like theatre and stage production, or experimenting with small home projects like gardening. I’ve always liked learning how systems work and improving them, so even my hobbies tend to revolve around exploring ideas, solving problems, and creating something meaningful. Staff: No. Community: Reddit Favorite Game: Favorite currently is Graveyard Keeper. My favorite of all time is Rise of Nations. Work Examples: Portfolio: https://crosswaterit.com/demos
    • I always say, refer to Earth 2150 for a great example of automatic supply lines. In it, units need ammunition, and there’s an ammunition building that produces a unit that automatically goes between that building and units that need ammo. The only thing one does is decide how many of these suppliers one wants, and the army should defend the supply lines. This is a great example of adding realism and novel game mechanics without additional micro. In 0 A.D., it would be similar to the Traders, but if possible even more automatic (a smelter could go to get the ores, a blacksmith could go to get the metal, this maybe going along with buildings having to have some base garrison to be functional). I would have these types of automatic units (Traders included) as a different kind of unit that cannot be selected unless some button is pressed (they are an annoyance most of the time).
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