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Creating mods about exactly that, advancing and developing things normally within the limits of what is expected in a game, besides that I disagree about map sizes, normally the maps in 0ad don't go to maximum capacity of the engine. Wait and see, don't say something is impossible unless you've already tried it and seen that it really isn't possible. In that case, it would be interesting to hear about their experiences and gain some knowledge from them.
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By LeJardindEpicure · Posted
I dont think 0AD engine is well suited for 21st century warfare. Maps are too small and 21st warfare is way more complex than 0AD warfare. You'd have to add drones (both recon and suicide) that means implementing some degree of AI behaviour + jamming mechanics + an implementation of data-link. Weapons like heavy artillery (CEASAR, HIMARS) would be : 1 very hard to balance, 2 not well suited for such smalls maps (portable mortar would be ok i guess). Also you'd have to think about AA defences, radar mechanics, MANPADS, and "modelling of missile behavior" --> implementing some simplified state-space model + control laws like in War Thunder. etc etc... Maybe what you can do is focus on late 20th / early 21st century asymmetrical warfare like the French war in Mali ? Or do a CQB based mod (which implies huge assets developpement) like 6 Days in Fallujah -
i watch reply and same 50 champs at front and and 70 archey at back, same with opponenet at the end, kill all, around 100 kill on 20 death. how he did that?
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Infantry fighting vehicle on the move A quick update on The Great War mod regarding tracked combat vehicles: as someone who values detail, I prioritize realistic movement. The models now kick up dust and smoke from the ground, leave track marks on the terrain, and of course, feature a powerful, aggressive engine roar. Recording 2026-09-23 144500.mp4
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