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Here's a small bug fix to my mod of @ffm's mod. The team #s were displayed incorrectly under some conditions. The general value of this mod is a quick, concise suggestion about whom to swap to improve the balance using the "/suggest" command. For example: CURRENT: 59%/41% Team 1 Stronger SUGGESTIONS aop <> rambo9: 50%/50% Even or Subzero57 <> Fuzzy_dcuk: 49%/51% Even Read more in my previous post in this thread. BalanceTeamsButton.js network~LocalRatings.js
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By scr0llbaer · Posted
It's not about graphics, it's about game design. Most games like this cannot be abstract blobs people move around, so a theme is used ("ancient warfare"), and things and objects that people understand and are mentally accessible. And as such, the abstractions and analogies have to match well, otherwise people will just turn their heads and walk away ("what a crap!"), and also will never give feedback. Ideally, a game is easy to learn and hard to master. 0 A.D. famously struggles with the former. As such, in this concrete example, piking through a wall indeed makes no sense. Can be a rule for any building. 2.5 D is fine, the actual model of the building doesn't have to be put into consideration, so I don't think it will be a hard fix, just some configuration thing. But there are a lot of similar issues which indeed would be harder, like archers and siege shooting through really high canyon walls. So in this case, height and angles would actually have to be considered to make things feel "realistic" enough. Then manning wall turrets will make sense. Right now there's no need to bother with that, archers and other ranged units can just shoot from behind the wall and it's even better because more likely out of range of enemy units. On the turrets they die rather quickly currently. So I think it's also not "simulated" yet they would be much harder to hit from the ground, the very point of crenellations. -
I'm putting together the most relevant changes for a PR, as suggested to me many times. I think descriptions should be four lines long or a bit less, and for the Athenians it's at its limit, "lost its independency" (independence) would be too long. That whole sentence is: "Ancient Athens rose to an imperial power after defeating the invading Persians twice in the early fifth century BC and fell in 330 BC, when they lost the Battle of Chaeronea to King Phillip II of Macedonia." My present alternative is: "Ancient Athens rose to an imperial power after defeating the invading Persians twice in the early fifth century BC until 338 BC, when they lost the Battle of Chaeronea to King Philip II of Macedonia." Hopefully that's acceptable for everyone. In fact, I can show here how the PR is going (for 1 to 5 it seems ok, 6 and 7 might be more controversial, and 8 would require more work): 1) 0ad/binaries/data/mods/public/simulation/templates/template_gaia_fruit.xml could make use of a "Regenerates: 1 Food / 5 seconds" line, as mentioned in https://wildfiregames.com/forum/topic/163686-newbie-questions-i-cant-beat-easy-ai-as-romans/page/2/#comment-760818 2) For the Spartans: -Tyrtean Paeans should be Tyrtaean Paeans: typo on this Syssition tech. -Perioikoi Hoplite, Perioikoi Cavalryman and Skiritai Commando should be Perioikos Hoplite, Perioikos Cavalryman and Skirites Commando: not to mix plural and singular, I think. And all accents (´) should always be removed from Ancient Greek names, as per 0 A.D. nomenclature guidelines. 3) For the Athenians: -Phillip should be Philip, and "and fell in 330 BC" should be "until 338 BC" in their civ description. -Athenian Long Walls should be Makra Teichē (Long Walls): their name, and no need to add "Athenian". -Arsenal of Philon should be Philōnos Skeuothēkē (Arsenal of Philon), and Ostracism should be Ostrakismos (Ostracism): to follow proper nomenclature. 4) For both of them: -Better if the end of line in the middle of the civ description is removed: it particularly messes up Spartans' structure, when it would be nice if all civs have a four-line paragraph description with no unnecessary breaks. 5) In general: -"Civilisation" should be "Civilization" (in Civilisation Overview, under it in Civilisation Bonuses, and under Match Set-up, at least) and "Civic Centre" should be "Civic Center": as per 0 A.D. guidelines to use US English. -In Catafalque Bonuses some isolated things appear in parentheses: Benefactor, Saviour, Quartermaster, and Lui Che. The last one is quite incoherent with the rest, and if the idea is to use those adjectives for everyone, they should be added when all of them are decided, otherwise it looks untidy. -Ploion Phortegikon (Merchantman) should be Histiokopos (Merchantman), and Ploion Halieutikon (Fishing Boat) maybe be Epaktron (Fishing Boat): the present name comes from someone posting "I don't know what the correct word is, though. Perhaps ploion phortegikon?". His source is fine for the fishing boat, but I came across these terms in a book on ancient ships. 6) Hopefully not many will be against that: -Lithobólos (Siege Catapult) should be Lithobolos (Stone Thrower): The translation is both incorrect and misleading for the period (bolt shooters were more commonly called catapults then), and Lithobolos (Stone Thrower) pairs better with Oxybelēs (Bolt Shooter). -Embolon (Bronze Ram) should be Tripteroi Emboloi (Three-Finned Rams): bronze rams appeared before 500 BC, and the Ramming Ship unit already has it. The three-finned version is an appropriate upgrade, and what's actually in the icon already. -Hippeús (Greek Cavalryman), Pródromos (Cavalry Javelineer) and Epilektos (City Guard) could be Athēnaios Hippeus (Athenian Cavalryman), Athēnaios Prodromos (Athenian Scout) and Athēnaios Epilektos (Chosen Athenian): since they were common across Greece, but for Athens they had their own characteristics. -Spartiátēs (Spartan Hoplites) could be Spartiatēs Hoplitēs (Spartan Hoplites): also because there were old Spartiates who didn't fight anymore. 7) Maybe some will be against that: -Spartan Olympic Hoplite should be Hippeus (Royal Guard). -Syssition could be Pheideition: to use the Spartan name. 8) Icon improvements: -For Arsenal of Philon: instead of a flipped Arsenal icon with blue background, the actual building (https://sketchfab.com/3d-models/skeuotheke-epigraphical-museum-of-athens-acb146db37e442a6a9d82cbc59acf97d). -For Ostracism: instead of a fist like Will to Fight, an inscribed ostracon (a piece of pottery where the name of the person being voted to be ostracised would be scratched on). -For Hypozomata: instead of an anchor, the actual cables (as AoE did). -For Sacrificial Ritual: instead of the same as Kripteia, something not representing human sacrifice (like a goat skull), but I think plenty of things have to be improved regarding Temple techs, some of which don't even have a proper name or icon, as I've already proposed in https://wildfiregames.com/forum/topic/143241-thoughts-on-the-spartans, where plenty of other less direct renamings are proposed, as are in https://wildfiregames.com/forum/topic/169738-thoughts-on-the-athenians, which need more discussion and review on how other civs would be affected.
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The repo is on Gitea so yes, there is nothing playable right now
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Can you provide a small gif of before after ?
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