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I have traders, trading with my partner. When the game ends, the summary is not what I would have expected. See the image below. I have my traders (I'm Steve) selling food and buying mostly metal. Yet the image below shows 0/0 for the metal exchange. Clearly, I don't understand how this works. Looks like the green numbers stand for units sold and the pink number for units bought (bartered). Correct? -------------------------------------------------------------------------------------------- Since I am selling food, I would assume that the pink number 2800 represents the amount of food sold. The summary says that I have a barter efficiency of 78%. So I have sold units of food 2800x.78 = 2184 - 1943 (wood) = 241 - 243 (stone) = -2 (round off error). In summary, I have sold 2800 units of food to "buy" 1943 units of wood and "buy" 241 units of stone. But nothing for metal? -------------------------------------------------------------------------------------------- What does trade income translate into, in terms of the game? My total income was 3513 units. Any further insight into this process?
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I just wrote that as an explanation for why I had edited your post, so no need for you to do anything (For another time though: if you have a long piece of text you can put it inside a spoiler - click the eye symbol in the little area where you write/edit a post - that way anyone who wants/needs to read it can, but it won't make the post very long to scroll through if someone wants to read replies etc.)
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By allalongthetower · Posted
Forgive me, I'm not sure what you're saying. Are you saying that I have to do something different, or are you telling me that you've done it for me? As always, thanks so much for your help! -
By wowgetoffyourcellphone · Posted
It may have been my attackplan.js file. It had not been updated with the deserialization changes. https://github.com/JustusAvramenko/delenda_est/commit/456f297a3975678149ef70148a968c52d465951b I need the file because Delenda Est changes "Farmsteads" to Granaries. "Farmsteads" are the capturable Gaia buildings that give the farmland and fertile soil auras. This does not solve the AI not building special buildings though. hmm -
By allalongthetower · Posted
Please see the following Millennium A.D. crash report: Millennium AD Quit Unexpectedly - Google Docs.pdf -
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