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By real_tabasco_sauce · Posted
balance-wise, it could be good to let boarding ships fulfill a role almost identical to ram ships, but for civs that don't have ram ships (that way we don't have to be historically inaccuracy of giving ram ships to the gauls for example). Then we could add fire ships to civs that lack those to properly build out the balance system for water. -
By Gurken Khan · Posted
It was that the team bonus is utter shite and researching the specific tec is a 1k waste of res. (Did you search for my post with the forum search? That's useless.) -
I remember you ranting on that before, but I cannot find your post (I guess it was just a screenshot, no word 'Silk Road'). Was it, that the Team Bonus should have another name than the Civilization Bonus?
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By Perzival12 · Posted
This is easy. Add capture points to ships, with ships also having a (empty) capture damage. Units can then have an aura that works on garrisoned ships, giving them capture attack. -
Oh, it uses system nvtt, interesting. ActorEditor is an app and should be under some bin/ directory, probably /usr/games for Mint as that is where pyrogenesis lives, for example as pyrogenesis-actor-editor or maybe 0ad-ActorEditor or whatever the convention in Mint is, the current location means user won't be able to run it via PATH. Anyway the RUNPATH for pyrogenesis says it should see libs in /usr/lib/games/0ad and prefer them over those found in default paths.
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