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Hey everyone 0 A.D. just crashed while I tried hosting a multiplayer session with a friend - I got this error in my log right after I hit the start game button: GAME STARTED, ALL INIT COMPLETE /usr/include/c++/15.1.1/array:210: constexpr std::array<_Tp, _Nm>::value_type& std::array<_Tp, _Nm>::operator[](size_type) [with _Tp = std::pair<unsigned int, unsigned int>; long unsigned int _Nm = 2; reference = std::pair<unsigned int, unsigned int>&; size_type = long unsigned int]: Assertion '__n < this->size()' failed. /usr/bin/0ad: line 9: 38514 Aborted (core dumped) "$pyrogenesis" "$@" To reproduce: Go to Multiplayer > Host New Game Click Continue Wait for another player to join the game Click "Start Game" I don't know if it's a bug in the Arch Linux official build or if it's really 0AD's source code. I also tried doing this without another player and the problem persists.
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By matematikoy · Posted
Hey guys. I created a mod that allows you to build anywhere on the map.However, building in an unconnected territory causes it to decay from Gaia. In TerritoryDecay.js there is a code, which I think, allows you to remove decay from unconnected constructions. But changing it to false, and putting it in the mods folder, doesn't work. Could anyone help me with this? Thanks! -
A27 is infinitely superior to alphas like 23. The game could be called alpha 23 celtics. If I'm not mistaken, out of every 8 players, 6 were Celts and 2 were Ptols. Slinger + Ram spam. Whoever got to era 3 first won. We've been working hard since then, the game isn't perfect now, it still needs a lot of work, but it doesn't compare in terms of gameplay/balance.
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This may be a symptom of your acknowledged problems with loading a saved game. This is a skirmish, 2 player one of which is AI. Had already saved and reloaded a couple of times, but then I started getting the error below. Seems new to Alpha 27, or I just did not stumble on it in 26. This is on Linux PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7 PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7 PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7 PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7 PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175 base is undefined PETRA.BasesManager.prototype.checkEvents@simulation/ai/petra/basesManager.js:175:7 PETRA.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:118:20 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2225:7 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7</p> <p class="error">ERROR: JavaScript error: simulation/ai/petra/basesManager.js line 175
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Try increasing the space between champion cavalry units. You'll see that we'll be a little less OP. A bit like champion chariots. +piercing armor -1 And remove the health boost tech from Persian and Selucid champions. Champion units need to be balanced between civilizations.
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x2 spear cav vs cav) -> This will create a lot of problems, right?
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