I agree and disagree I think we need to choose technologies wisely, something I sometimes have a hard time doing with Classical Warfare AEA. But related to Techs being too expensive.... you can lower the cost to make them a little move viable and then it's a little more choose your own adventure/put a unique twist with your build.
@Thalatta
The game doesn't need too many technologies. Only a small number of generic techs, and from there build upon each civ's strengths.
Technologies give an illusion of choice, and often give bonuses that should've been there by default, or not at all. Examples are the two techs for towers for greater range and more default arrows. They are also too expensive to be viable during the period of the game when towers matter.
The attention of the player needs to be elsewhere, on the training of troops and construction of production structures.