1) there is an option for the host. either the spectators don't influence the game, or the game needs to wait for the spectators.
Most hosts use the first option. If there is the other option, any spectator can cause a lot of lag for the game.
2) I believe it does. huge distances will result in a bigger delay for exchange of data, so there will be extra network lag.
By the way, network lag isn't the same as performance lag. For example, a 1vs1 between a strong European computer and a strong Australian computer can still be much less "laggy" than a 1vs1 between two very slow European computers.
1) Does observing/playing with players effect host?
Spectating/playing in a hosted 4vs4 game tends to be laggy, I'm worried if me lagging would effect everyone connection wise.
2) Does me hosting from Asia lag players from America/Europe, vice versa.
I believe 1v1 should be okay, I'm not going to host more then that though.
Suggestion; I didn't know what the lobby colours indicate at the start, it would be nice to inform what they are on an question mark icon.
Green = Open lobby, Red = Game underway, Dark Gray = Playing against bot, Orange = Wrapping up/Player disconnect?
Hey, I put this list together. It has every class, both the VisibleClasses and the Classes, for triggers, auras, techs, etc. Hopefully someone finds this helpful!
classes.txt
Try using Tor Browser, it basically spoofs your computer, so that you appear as someone else every time. That should get around any blocks or bans put in place. However, you'll need to make a new account if you were already blocked/banned through that.