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It's a good think if CS cav aren't always better then inf. This counter effect is supposed to be a mitigation of cav strength instead of nerfing their speed or any stats. The way formation works make indeed hard to outmaneuver infantry back-lines with melee cavs, but they still have use cases too (mostly rushing and raiding, but forcing enemy to call formations multiple times make melee cav worth it). I like that cav remain strong and mobile, but have very hard time if they fight polearm inf.
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I played several com mod games today. I basically only paid attention to cav balance, which I think is off. Champ cav balance seems ok-ish. CS cav dies way too fast to inf, though. Cav is very easy to counter by just making spear and using formations. CCs seem to be much more difficult for cav to capture. I think this is probably a good thing. I, again, state that I think the bonus multiplier should be added for champ cav but not for CS cav.
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it clocks decently high, and if two cores are all that matters I'm thinking of overclocking, because i have plenty of thermal headroom currently. my gpu is also underclocked currently, but I'll overclock the vram and see how that goes. Do you think this will change in the future, or will it always be dependent on two cores?
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I managed to update the version with fatpak though
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Thanks for the update, I added the 0ad repository in the Linux VM but the apt update failed:
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The AI logic was historically and it still is one of the bigger performance bottlenecks. This is related, in part, to the fact that most of the game's logic is still single-threaded. Pathfinder got its own thread in alpha 25. Sadly, this means that your "6 hyper-threaded cores" won't help you much. They might even be worse than a standard 2-core PCs of the past. This is because modern hardware design is focused on having many slower CPU cores, while older design retained fewer, but faster CPUs. So, your CPU clock speed is what matters the most, followed by the GPU memory (if you want high details on everything).
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I'm on windows 10, my cpu has 6 hyperthreaded cores, should I grab the latest build from the site, or maybe switch from vulken to opengl? I can take a screenshot of my task manager during a game if you'd like.
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