Right now you can accomplished the same by using the "Order one unit" command (alt by default I think) . You can grab a bunch of units and, by holding the modifier key assigned for this command, send one by one to each farm. like alt+left click 3 times on every farm.
I think a feature similar like this #8525 would also be useful for gathering. It would help with chopping wood as well, since targeting certain trees can be a pain and workers often end up crowding on one side of the woodline.
0 AD is not a state and 0 A.D is not vital for a basic, happy life ( yes its hard to believe). 0 AD is a private initiative that serves leisure time, we cant judge 0 AD in a similiar way.
We have no statistics on how many players left because they encountered toxic behaviour by people like jc. I have seen players motivation to play drop a lot after some of his rants.
We have been patient with DoctorOrgans for years. Noone can say we acted quick or rash here imho
Like, you have 5 Gathers and 3 Farms, and click on 1 Farm that already has 3 Gathers. The gathers will first populate the two other Fields.
But maybe some modifier hotkey to toggle smart Villager allocation on.
It's more to make the strategic decision to spend more Wood for faster Food production more feasible. Imo such a basic economic decision should not be barred behind a certain APM threshold / having to use a certain mod.
1) Even when it looks like a gap I still get it wrong, I tried many times already its just quite unreliable.
2) I'll ask, does it contain any advantage mechanics or is it just gui being improved and if so, can I turn it off? I only need to see ally resource properly so I don't have to look it up majority of the time.
3) If this game ever increased its popularity then I'll need this feature since there will be some bad apples I'll don't ever want to ruin my mood. Atleast I won't be negatively effected nor would I disturb them.