-
Who's Online 4 Members, 1 Anonymous, 361 Guests (See full list)
-
Topics
-
Posts
-
By AlexHerbert · Posted
I am not sure at all. I was looking for this topic because sometimes even as spec my FPS fall to 9 having 90% CPU and GPU idle, trying to understand made some test and got until 200fps in specific conditions, but clearly not having multithreads I think limit the performance. In some games one core of my MacBook is fighting for his life while the rest of the hw just sit and watch. -
How would you like me to do that? I dont really have a credit page, its just a mixture of colaborations from players of the game. You can check out the git if you want. I can add you as a collaborator. I probably could put in a credits file somewhere, just dont know where it would go. Im still a mod nub Emacz2/classical-warefare-aea
-
Make a mod that remove all gui buttons that can be executed with just the mouse (units actions, formations, etc). Also remove selection box since you can always shift+click units when you want to make a multi-selection. You can even remove auto-drop-site deposit and things like that. Surely you'll experience fully the real-time-strategy at it's full potential then. Since real-time obviously means clicking a lot, and anything that allow users to make batch orders are blasphemes.
-
Why though? It would be 2 developers working against each other. First develops a game mechanic where each farmer has x0.9 of the efficiency of the former. Second just optimize the effect automatically to a minimum making it meaningless for the player. If you like to plan less for your setup, why don't you just suggest to remove the feature that's also not full documented with the numbers? I'd just keep it as it is, but it should be documented with the numbers clearer.
-
Oh, i completely misread that, i thought we were talking about expanding the radius a villager goes to a new farm if necessary. Because that radius is quite small actually.
-
