We are going off topic but I think the best solution would be that if someone leaves the game without resigning, the opponent should still have the possibility to finish the match by eliminating the enemy and earn the points.
This way, we don’t remove the possibility that if someone disconnects, the game can remain paused and be resumed once they reconnect.
Yeah. I eventually build the ice houses, but I don't corral or slaughter. I just felt the investments slowed me down and delayed my progress, and since I don't really need extra food...
Will To Fight.
I guess that's my fault before talking with @Dunedan I thought the lobby could not handle more than a few hundred players because there used to be issues with heavy logging in the past. It seems it will be okay. The biggest hurdles will be managing people, we'll need more moderators, the chat will be flooded and we'll need to handle the UDP 20595 port not being open a few times per day /hour.
Here is a talk of another game that went through these hurdles https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4