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There's a problem with playing on large maps: the movement of units. Units have different movement speeds, and those that arrive first tend to attack first. Sometimes these units wait for those who arrive later to regroup, but more often than not, they don't. The result is a long line of soldiers charging headlong into death. Could this be improved by choosing a regrouping point and making the attack only begin when enough units are present?
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By Perzival12 · Posted
I would recommend scaling them up, at least a little bigger. -
By Perzival12 · Posted
It's great to see more use of this, only the Iberians even have this in vanilla 0 A.D. -
You didn't win, game crashed.
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