Thanks! I will work on this. Almost everything is different though so I’m not sure where to start that’s partly why I was putting some of the info here.
and calling me at least, a developer is way too kind
Doesn’t matter, the power in the game would be the combination of bow and arrow. So, for the first point the consequences were ok, just badly explained, the second point would have been wrong, except in very specific combinations of armour and distance, and the third point was somewhat misleading, but maybe acceptable.
Dear developers,
I just had a look at you GitHub repo and like to suggest two aspects:
@Asher has a short description in his About section of the Scouting mod repo as well as a link to this forum topic. I'd really recommend that for people having context (instead maybe your github.io).
Regarding your README.md you could as well add some changelog information and a description what your changes to vanilla your mod does. Here you could insert a link to github.io (or this forum topic).
I knew you would find some issues with it. I like to generalize a lot
thanks for cleaning some of that up. Although I think the way we have them differentiated right now from a game standpoint still makes more sense. But I’ll take a closer look.
we don’t exactly differentiate the type of arrows, although that could be written somewhere in the tool tip probably.
the ranges and rate of fires should be on the spreadsheet we set up! So if they need to be changed just let me know!