I don't care much, but from the (very) few games I played with this new system, I feel like it's closer to a traditional RTS experience while still retaining that realistic and original feature of capturing, which allows players to diversify their strategy and turn a game around. I quite like it.
I am not sure it's possible to reach a consensus here on the forums, but what about trying a release with that change, and see how the wider community reacts? It's always time to switch that back in the community mod and A28...
I don't think there currently is a way to select units by rank, but I really wish there was.
When I'm advancing to a building I want to capture and there's limited opposition I want my elite units to capture and feed XP to the rest. Selecting each type of unit and then triple-click on the elites is quite tedious, especially when it's several buildings.
I guess I could work with units being part of two control groups, does any mod provide that?
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I guess the size isn't really that bad. The main issue is how similar it is to the arsenal. Buildings are meant to be quickly recognizable. If you want to go ahead and try, I think these are the files you need:
Everything that has to do with the Germans is here.
This is the last but you have to be very patient.
There is a lot of information.
We want an alternative to the current market.
I will give you the links.
You can open a new topic for each different work unless it is a set or group.
Most of these are minor things someone will use them and they will end up in the game.
These have low priority. That's why it might be easy for you.
You should check out the latest stuff here, there are some very old things there.
This one is easy to model but difficult to give it a good texture.
It would be good to open a new topic for the market and I should look for the link so you can see the concepts and what has already been done.