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By Classic-Burger · Posted
I found gold. https://github.com/0ADMods/convert_attack -
By Classic-Burger · Posted
This will be useful to me later, I have problems relating the classes with the units to convert. -
By Classic-Burger · Posted
Everything makes me laugh inside. It's not that difficult to stop being yourself, you just have to know how you are seen from the outside. -
This one is not new, but I saw it somewhere and thought @Seleucids might like that. Would you agree that it's not that easy to predict what anyone would consider funny? Do you ever actually laugh when watching funny images? Best I can really do nowadays is smile, but that doesn't mean I wouldn't appreciate good attempts at humor. Perhaps it's hard to come across something conceptually new and original as you get older. I thought I'd add a little more context for the non-technical people to better understand the joke, but it's a really big spoiler:
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I have forgotten to change the class filters for the AI. It filters champions based on the old class token "Super", while all champions have class token "Champion". Why is this important? Well, the AI will make a weak army based only on the number and strength of CS units you have, while you might be having a bunch of champions. Not a very fun or challenging experience. To fix, change all mentions of "Super" to "Champion" in these files below. simulation/ai/qbot/economy.js simulation/ai/qbot/filters.js simulation/ai/qbot/military.js If you're making a Hero often, also add the "Hero" class token to the filter in "military.js" file. This bug was fixed in Alpha 10.
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