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Here is a zoom on the sanafur-Decger game. Apart from the one spike of 30 he gets rarely over 4 and max. 7. You reached 5 here in one game too. Maybe you can try and send a command.txt? The big difference is that it's in every game over 10 min. of sanafur and Stockfish that I checked. Decger and you have it on rare occasions.
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I'm ofc not talking about removing the ability to make a single unit attack, but rather to add a feature to make sniping less spamy. In my opinion too much workaround are considered when any fun micro feature could just make a great fix for this spamy meta. Example of feature I suggested in another workaround tweaking by @real_tabasco_sauce:
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By MarcusAureliu#s · Posted
I see that in one of the games Decger gets to about 50% of Sanafurs numbers. Some of his spikes seem to exceed sanafurs sniping. One reason i can think of, is that only few players constantly re-snipe after having gone through there whole army once. The sanafur-Decger game seems to hint at Decger beeing able to get to higher numbers than Sanafur, had he enganged into more fights, or sniped constantly. I would suggest we conduct some practical experiments maybe ? Before consequences can be taken we would need to be near 100% sure about it. -
Sure, better hardware gives an advantage, but I don't see a benefit in this case. Lets assume you hold down a extra mouse button that clicks 1000 times per second. In combination with holding alt and hovering the mouse over enemies you'd send units a walk command in between when the cursor is not on a enemy unit. In combination with attack-walk it would be the same as the attack-walk alone.
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I actually do this every fight, no matter if the enemy has a hero or not, as its technically just better than the single unit target method of sniping. If you select the correct amount of ranged units to one-shot the enemy ranged units without too much overshooting, this is the quickest way to reduce the enemies damage output, thus granting you an advantage. Single unit attack sniping on the other hand will result in many units of the enemy army being low, but not dead, as the single unit died before it could kill the ranged enemy, which results in a lot of "wasted" damage, if the enemy heals up after winning the fight.
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By Doomdivine · Posted
I mean the thought of a unit with googolplex armor, and googolplex hack, pierce and crush attack is just wild. Btw what is the default max that can be given to a unit?
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