If the units are in a blob, it’s almost impossible to do that to end with a specific number of units selected, BUT instead of a selection box, clicking also works. One still has to manage to hit the unit, which can be a bit cumbersome if the blob is moving. I think CTRL+right click on portraits should remove a random (or some other criteria) unit from that selection, or at least I keep wanting to do that. But what you said is indeed useful.
@vladislavbelov btw per civ is it better to have 8 256x128 textures or one 2048x1024 for all 8 heads but with 8 separate meshes, with identical geometry but different UV. (Sadly we can't specify atlas position in actor)
The lack of this is really annoying sometimes... How do you all deal with the situation of having a mass of units but wanting to select just a specific number of them?
Also, should I do a poll regarding many of those proposed points? Many on that list don’t seem that controversial (not so much on the follow up list I made).
Two different bow types, posibly appropriate to the social status of its respective owner (higher ranking officer on a horse has a more valuable weapon thatn the "ordinary" archer. Looks like some sort of bamboo).
Would they have been protected by the same armour?