Thanks! I think it's the ao map that darkens it a lot, as without shader effects it's a little brighter. Maybe we could lighten the ao map a little. Feel free to tweak the textures If you want I can easily bake a new diffuse.
I'd love that!
This was when they were built in a23 (back when they were still useful). Usually to break a stalemate in a 3 (plus one very useless player) v 4 situation. The 3 would be outplaying the 4 in basically every way but couldn’t win because of pop cap limits.
Great job reducing the polies! Right, I'd make the ivory brighter like the original, but your gold is better than the original.
Mind if I create some different sizes, slap together some actors and templates, and then make a pull request for the base game?
I'd make some different sizes, including "monumental" versions for possible Capture the Wonder game mode.
Nah. Adopt DE's straggler trees/groves. You'll never lack space for anything then.
Seeing them once every 200 games seems a bit too novel, don't you think? Better to make them super expensive, but useful in a standard match. Make them super expensive and they unlock a 4th phase with super techs. You can win a match in phase III, but in a team stalemate situation or who knows, a strategy could develop where one boosts to phase IV with the Wonder to help overwhelm their opponent. Maybe see them every other game or every 3rd game. Make a dramatic show of it by having the UI notify the other players when a Wonder has started construction (maybe even flare its position on the minimap).