Hello there,
I'd like to apologise in advance for being too lazy to find my sign-in for my 0 A.D. account, but I was hoping to get some help on a problem I've been having.
I installed 0 A.D. on the following path -> G:\0 A.D. alpha and I'm trying to get a mod to show in the 0 A.D. mod selector. What folder should I manually put the mod in? Do I need to make a separate folder for it? I already have a 0 A.D. installion on my main drive with a potentially conflicting mod in there, hence it's on the G drive. Here's a screenie for what's currently there:
The mod is Hyrule Conquest: Revival.
Kind regards,
Odysseus
27 whitout IK's will manage to bake those actions whitout IK'S
4 ik legs (Maind and poles)
1 Ik Head
also will try to bake the leg as a front render with a mesh to avoid blurry diff
And is it possible to merge it with the other simultaneous thread? (Maybe not).
The opposite happens to me... icons and numbers give me the vibe, a bunch of text boggs me down. Besides, in the text the numbers are written down also.
Yes please. And simple ship ramming animations
Yes, but with textiles I didn't mean the product, but the natural resources you gather to almost inevitably end with textiles, so I used it like an easy to understand category. Maybe the correct name should be (natural) fiber. Also, for some types of food, like wheat, you have to plant, grow, sow, and process it to get bread and beer. Those are manufactured goods, and invented ten, maybe hundreds, of thousands of years after the simplest clothing, as was the process to separate the gathered ores from metals, although yes, they are not "manufactured" since they existed all along.