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Who's Online 7 Members, 2 Anonymous, 253 Guests (See full list)
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Total War est très différent d'un RTS comme 0 A.D. ou Age of Empires. Je conseille plutôt de regarder comment sont réalisées les campagnes de jeux similaires: Ce que tu voudrais faire ressemble à ce qui a été fait dans le jeu Warhammer Mark of Chaos, mais pour ça il y a beaucoup trop de choses à changer pour que se soit réaliste.
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Thanks for joining in! I’ve actually gotten used to playing without background sounds — as long as I can hear when the enemy attacks, that’s what really matters. The loud cavalry spawn sound is still there; would be nice if it disappeared with the rest About running the Intel build — it’ll work through Rosetta, which means a bit of a performance hit. Not sure exactly how much, maybe around 20%, but that’s still pretty playable overall.
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A battle in Total War : Rome 2
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Sorry, I wrote "mod" in the wrong way... I wanted to write "mode". Sorry. My question is : what is the idea behind the campaign mode , that is to say, why is there a campaign mode in 0AD, which has the same goal and works like the basic skirmish game and what it's supposed to be ? My idea is that, in the campaign mode, you will embody a military leader (like Caesar or Hannibal for example) and you will fight in their campaign (like Rome vs Gauls or Carthaginians vs Rome ...). HOWEVER, the fights wouldn't be like the basics games (with resources, buildings...) but more as Total War... I mean that you begin the battle with a predefined army (--> as in the real battle) and you have to fight the other army... For example : ALESIA, 52BC Alesia would be a battle in the "Roman vs Gauls campaign" In the real life : Rome : -10 to 12 legions (approximately 50,000 to 60,000 soldiers) -Germanic cavalry (approximately 10,000) Gauls : -80,000 besieged men -240,000 soldiers (from the relief army) of which 8,000 cavalry source : Wikipedia So, in 0AD, there cannot be almost 400,000 entities in the battle so, we'd have to find a compromise to keep this battle realistic and historic... So, if this idea is good, we would have : Rome : - 4x fewer soldiers than Gauls - 1.25x more cavalery than Gauls Gauls : - 4x more soldiers than Rome -1.25x less cavalry than Rome - 1.33x citizens (compared to roman soldiers) I don't know if that's clear to understand but it's my idea for 0AD... I know it's a lot of work and that 0AD doesn't have many developers but, I want to know why is there a campaign mode and to what will it be used for.
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