Jump to content
  • Topics

  • Posts

    • But the hunter has to be at the last of the previous species already, by "would then continue with the species of the queued individual animal", I would understand the species of each queued individual animal, that is, if you queue a sheep, a goat, and a gazelle, the hunter would hunt all sheep, goats and gazelles nearby, which is not what happens, and is what @Vrayer seems to want from his first post (what you say is the present behaviour, and he wouldn't be posting anything to begin with), and I understand his concern, but it's some micro that apparently has not really bothered players much. I've come across this kind of issue in the past when, for example, a few trees in a patch remain, and I'd like that, when workers are finished, for them to go mining, but if I try to queue this I have to click on each tree, otherwise they'll go mining after finishing the individual tree they are chopping right then. If others are up to reduce micro in this case, the "Target Area" button I mentioned could be considered, also including the possibility of targeting resources in that area. It would be just like expanding the pointer to an adjustable circular area for gathering, hunting, combat, and maybe other things like multiple garrisoning and ship boarding, for which units could automatically redistribute properly (right now I guess one would just queue orders and units would iterate among those until finding a spot).
    • Hey, thanks to @Atrik for pointing me in the right direction. I spent some time with ChatGPT and managed to create a small mod that seems to work. If you want to try it out: Installation: Download and extract the zip file into: Linux: ~/.local/share/0ad/mods/ Windows: %appdata%\0ad\mods\ Launch 0 A.D., go to Settings → Mod Selection, and enable Better Hunting. Restart 0 A.D. if required. What it does: Hunters can switch automatically between different meat animals. Other resource gathering behavior remains unchanged. better_hunting.zip
    • 1. Technologies that increase resistance, etc. 2. Gathering speed multipliers (up to the Medium level, the player has certain bonuses; at Medium and above, resource gathering speed is the same) Sandbox=0.42,  Very Easy=0.56,  Easy=0.75,  Medium=1.00,  Hard=1.00,   Very Hard=1.00 3. The Medium level may have some vanilla restrictions on the number of towers or fortresses.
    • So... Just as I described it? Say a cav is at the last sheep and I tell him to hunt a gazelle afterwards, then he continues to hunt gazelles?
    • It doesn't work like that, I just tested it with the Corral. They do continue with the species of the last queued animal, as would be expected, but the animals neither specifically queued nor belonging to the species of the last queued animal are left alone.
×
×
  • Create New...